Add features: escalating turn reminder, AFK AI takeover, public rooms, persistent rejoin

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
goyban
2026-05-24 17:06:44 +00:00
parent f78fbe2dfa
commit e499e89027
7 changed files with 548 additions and 27 deletions
+186 -12
View File
@@ -11,7 +11,17 @@ let authToken = localStorage.getItem('hearts_token') || null;
let authUser = localStorage.getItem('hearts_user') || null;
let lastState = null;
let deferredInstallPrompt = null;
let selectedScore = 100;
// ─── Turn escalation state ────────────────────────────────────
let turnEscalationInterval = null;
let turnEscalationLevel = 0;
let wasMyTurn = false;
// ─── AFK / AI-takeover state ──────────────────────────────────
let aiControlledSeats = new Set();
let afkWarnSeat = -1;
let selectedScore = 100;
let selectedPublic = false;
// ─── Play mode & hand display mode ───────────────────────────
function isTouchDevice() {
@@ -160,6 +170,55 @@ const RANK_FILE = {
'J': '11-JACK', 'Q': '12-QUEEN', 'K': '13-KING',
};
// ─── Turn escalation ──────────────────────────────────────────
function handleTurnReminder(isMyTurn) {
clearInterval(turnEscalationInterval);
turnEscalationLevel = 0;
applyTurnEscalation(0);
if (!isMyTurn) return;
turnEscalationInterval = setInterval(() => {
turnEscalationLevel = Math.min(turnEscalationLevel + 1, 3);
applyTurnEscalation(turnEscalationLevel);
if (turnEscalationLevel >= 3) {
if (navigator.vibrate) navigator.vibrate([200, 100, 200]);
try {
const ctx = new (window.AudioContext || window.webkitAudioContext)();
const o = ctx.createOscillator();
const g = ctx.createGain();
o.connect(g); g.connect(ctx.destination);
o.frequency.value = 880;
g.gain.setValueAtTime(0.3, ctx.currentTime);
g.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + 0.4);
o.start(); o.stop(ctx.currentTime + 0.4);
} catch(e) {}
}
}, 5000);
}
function applyTurnEscalation(level) {
const el = $('phase-msg');
if (!el) return;
el.classList.remove('your-turn-lvl1', 'your-turn-lvl2', 'your-turn-lvl3');
if (level > 0) el.classList.add(`your-turn-lvl${level}`);
}
// ─── AFK / AI-takeover UI ─────────────────────────────────────
function updateAiControlBanner() {
const banner = $('ai-control-banner');
const msg = $('ai-control-msg');
if (!banner || !msg) return;
if (aiControlledSeats.size === 0) { hide('ai-control-banner'); return; }
if (aiControlledSeats.has(mySeat)) {
msg.textContent = 'AI is playing for you — play a card to resume control';
banner.className = 'ai-control-banner ai-self';
} else {
const names = [...aiControlledSeats].map(s => lastState?.names[s] || `P${s+1}`).join(', ');
msg.textContent = `AI is playing for ${names}`;
banner.className = 'ai-control-banner ai-other';
}
show('ai-control-banner');
}
// ─── Helpers ──────────────────────────────────────────────────
function $(id) { return document.getElementById(id); }
function show(...ids) { ids.forEach(id => $(id)?.classList.remove('hidden')); }
@@ -295,6 +354,14 @@ function initSocket() {
socket.on('rejoinError', (msg) => {
clearSession();
$('lobby-error').textContent = msg || 'Could not rejoin';
showScreen('screen-lobby');
});
socket.on('hasActiveGame', ({ roomId, seat, token }) => {
if (myRoomId) return; // already in a session
myRoomId = roomId; mySeat = seat; myToken = token;
saveSession(roomId, seat, token);
socket.emit('rejoin', { roomId, seat, token });
});
// Core game events — all handled by renderState
@@ -308,11 +375,44 @@ function initSocket() {
socket.on('joinError', msg => { $('lobby-error').textContent = msg; });
socket.on('passError', msg => console.warn('passError:', msg));
socket.on('playError', msg => console.warn('playError:', msg));
socket.on('afkWarning', ({ seat, name }) => {
afkWarnSeat = seat;
const isMe = seat === mySeat;
$('afk-banner-msg').textContent = isMe
? "You haven't played yet!"
: `${name} hasn't played. Let AI take over?`;
if (isMe) hide('afk-vote-btn'); else show('afk-vote-btn');
show('afk-banner');
});
socket.on('afkResolved', () => {
afkWarnSeat = -1;
hide('afk-banner');
});
socket.on('aiControl', ({ seat, active, name }) => {
if (active) aiControlledSeats.add(seat); else aiControlledSeats.delete(seat);
updateAiControlBanner();
});
}
// ─── State rendering ──────────────────────────────────────────
function syncAiState(state) {
aiControlledSeats = new Set(state.aiControlledSeats || []);
updateAiControlBanner();
}
function handleState(state) {
lastState = state;
syncAiState(state);
// Restore locally-selected pass cards that the server doesn't know about yet
if (state.state === 'PASSING' && mySeat >= 0 && !state.passReady[mySeat]) {
state.passSelected = passSelectedLocal;
} else {
passSelectedLocal = [];
}
// Always dismiss result overlays when fresh state arrives
hide('overlay-hand', 'overlay-gameover');
@@ -335,6 +435,7 @@ function handleState(state) {
function handleTrickWon(state) {
lastState = state;
syncAiState(state);
renderInfoBar(state);
renderTable(state);
// Flash the winning slot briefly
@@ -346,6 +447,8 @@ function handleTrickWon(state) {
function handleHandOver(state) {
lastState = state;
syncAiState(state);
hide('afk-banner');
renderInfoBar(state);
renderTable(state);
hide('overlay-pass');
@@ -354,6 +457,8 @@ function handleHandOver(state) {
function handleGameOver(state) {
lastState = state;
syncAiState(state);
hide('afk-banner');
renderInfoBar(state);
renderTable(state);
hide('overlay-pass', 'overlay-hand');
@@ -440,6 +545,9 @@ function renderWaitingRoom(state) {
} else {
hide('btn-fill-bots');
}
const badge = $('waiting-public-badge');
if (badge) badge.textContent = state.isPublic ? '🌐 Public' : '🔒 Private';
}
// ── Game table ────────────────────────────────────────────────
@@ -616,6 +724,12 @@ function renderPhaseMsg(state) {
const el = $('phase-msg');
if (!el) return;
const isMyTurn = state.state === 'PLAYING' && state.currentTurn === mySeat && !spectating;
if (isMyTurn !== wasMyTurn) {
wasMyTurn = isMyTurn;
handleTurnReminder(isMyTurn);
}
if (state.state === 'WAITING') {
el.textContent = 'Waiting…';
} else if (state.state === 'PASSING') {
@@ -728,8 +842,9 @@ function togglePassSelect(code, state) {
return; // already 3 selected
}
// Optimistic update for immediate feedback
// Optimistic update for immediate feedback; persist so server pushes don't wipe it
state.passSelected = selected;
passSelectedLocal = selected;
renderPassOverlay(state);
// Also update my-hand in game table
renderMyHand(myHand, state);
@@ -740,6 +855,7 @@ function confirmPass() {
if (!state) return;
const selected = state.passSelected || [];
if (selected.length !== 3) return;
passSelectedLocal = [];
socket.emit('passCards', { roomId: myRoomId, seat: mySeat, token: myToken, cards: selected });
}
@@ -987,6 +1103,48 @@ function escHtml(s) {
return String(s).replace(/&/g,'&amp;').replace(/</g,'&lt;').replace(/>/g,'&gt;').replace(/"/g,'&quot;');
}
// ─── Lobby helpers ────────────────────────────────────────────
function joinGame() {
const name = $('input-name').value.trim();
const roomId = $('input-code').value.trim().toUpperCase();
if (!name) { $('lobby-error').textContent = 'Enter your name'; return; }
if (!roomId) { $('lobby-error').textContent = 'Enter a room code'; return; }
$('lobby-error').textContent = '';
myName = name;
socket.emit('join', { name, roomId });
}
async function loadPublicRooms() {
const listEl = $('public-rooms-list');
if (!listEl) return;
listEl.innerHTML = '<p class="hint">Loading…</p>';
try {
const list = await apiFetch('/api/rooms');
if (!Array.isArray(list) || list.length === 0) {
listEl.innerHTML = '<p class="hint">No public rooms right now.</p>';
return;
}
listEl.innerHTML = '';
list.forEach(room => {
const row = document.createElement('div');
row.className = 'public-room-item';
row.innerHTML = `
<div class="public-room-info">
<span class="public-room-host">${escHtml(room.hostName)}'s room</span>
<span class="public-room-meta">${room.playerCount}/4 · score limit ${room.winScore}</span>
</div>
<button class="btn-join-pub" data-room="${escHtml(room.id)}">Join</button>`;
row.querySelector('.btn-join-pub').addEventListener('click', () => {
$('input-code').value = room.id;
joinGame();
});
listEl.appendChild(row);
});
} catch {
listEl.innerHTML = '<p class="hint" style="color:#ff6b6b">Failed to load rooms.</p>';
}
}
// ─── PWA install ──────────────────────────────────────────────
window.addEventListener('beforeinstallprompt', e => {
e.preventDefault();
@@ -1038,28 +1196,33 @@ window.addEventListener('DOMContentLoaded', () => {
document.querySelectorAll('.tab-panel').forEach(p => p.classList.remove('active'));
btn.classList.add('active');
$(`tab-${btn.dataset.tab}`)?.classList.add('active');
if (btn.dataset.tab === 'join') loadPublicRooms();
});
});
// Visibility toggle (public/private)
document.querySelectorAll('.visibility-btn').forEach(btn => {
btn.addEventListener('click', () => {
document.querySelectorAll('.visibility-btn').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
selectedPublic = btn.dataset.public === 'true';
});
});
// Public rooms refresh
$('btn-refresh-rooms').addEventListener('click', loadPublicRooms);
// Create game
$('btn-create').addEventListener('click', () => {
const name = $('input-name').value.trim();
if (!name) { $('lobby-error').textContent = 'Enter your name'; return; }
$('lobby-error').textContent = '';
myName = name;
socket.emit('create', { name, winScore: selectedScore });
socket.emit('create', { name, winScore: selectedScore, isPublic: selectedPublic });
});
// Join game
$('btn-join').addEventListener('click', () => {
const name = $('input-name').value.trim();
const roomId = $('input-code').value.trim().toUpperCase();
if (!name) { $('lobby-error').textContent = 'Enter your name'; return; }
if (!roomId) { $('lobby-error').textContent = 'Enter a room code'; return; }
$('lobby-error').textContent = '';
myName = name;
socket.emit('join', { name, roomId });
});
$('btn-join').addEventListener('click', joinGame);
// Spectate
$('btn-spectate').addEventListener('click', () => {
@@ -1090,6 +1253,13 @@ window.addEventListener('DOMContentLoaded', () => {
// Pass overlay confirm
$('btn-confirm-pass').addEventListener('click', confirmPass);
// AFK banner
$('afk-vote-btn').addEventListener('click', () => {
socket.emit('voteAITakeover', { roomId: myRoomId });
hide('afk-banner');
});
$('afk-dismiss-btn').addEventListener('click', () => hide('afk-banner'));
// Leave game
$('btn-leave-game').addEventListener('click', () => {
if (spectating) {
@@ -1107,6 +1277,8 @@ window.addEventListener('DOMContentLoaded', () => {
clearSession();
socket.emit('leave', { roomId: myRoomId, seat: mySeat, token: myToken });
myRoomId = null; mySeat = -1; myToken = null; spectating = false;
wasMyTurn = false; handleTurnReminder(false);
aiControlledSeats = new Set(); hide('afk-banner', 'ai-control-banner');
showScreen('screen-lobby');
});
$('btn-exit-confirm-no').addEventListener('click', () => hide('overlay-exit-confirm'));
@@ -1116,6 +1288,8 @@ window.addEventListener('DOMContentLoaded', () => {
hide('overlay-gameover');
clearSession();
myRoomId = null; mySeat = -1; myToken = null; spectating = false;
wasMyTurn = false; handleTurnReminder(false);
aiControlledSeats = new Set(); hide('afk-banner', 'ai-control-banner');
showScreen('screen-lobby');
});