Fix widow/play bugs, exit-anywhere; rework leaderboard + add game history
- Widow: preserve card selection across re-renders (no more deselecting) - Play: reject a second card during trick resolution (fixes hand-count desync) - Leave: exit available during bidding/widow/trump; a mid-game leave hands the seat to AI so the game continues; rooms with no humans are torn down - Leaderboard: one-time flush + schema migration, win rate as the primary ranking metric, per-team shelem and per-seat bid tracking, avg score + bids won - History: per-game round-by-round records persisted to history.json, a history screen, and a vertical round breakdown (with totals) shown to all players at hand/game end; result held for 15s Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -9,3 +9,5 @@ node_modules/
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npm-debug.log*
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TODO
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push.sh
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CLAUDE.md
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+157
-11
@@ -19,6 +19,7 @@ let swapSelectedSeat = -1; // seat highlighted for swap in waiting room
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// Widow discard state
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let widowSelected = [];
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let widowActive = false; // true while the widow overlay is open for this WIDOW phase
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// Bid UI state
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let currentBidAmount = 85;
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@@ -907,11 +908,20 @@ function computeLegalCards(st, seat) {
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// ─── Overlays ─────────────────────────────────────────────────
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function renderOverlays(st) {
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hideAllOverlays();
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const widowDeclarer = st.state === 'WIDOW' && mySeat === st.declarer;
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// Hide the bid/hand overlays every render, but manage the widow overlay
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// separately so an unrelated re-render (a spectator joining, a rejoin, etc.)
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// does not wipe the declarer's in-progress card selection.
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hide('overlay-bid');
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hide('overlay-hand');
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if (!widowDeclarer && widowActive) { widowActive = false; hide('overlay-widow'); }
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// Restore actual hand mode if we temporarily forced fan mode during bidding
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if (isTouchDevice()) applyHandMode();
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if (st.state === 'BIDDING') {
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renderBiddingOverlay(st);
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} else if (st.state === 'WIDOW' && mySeat === st.declarer) {
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} else if (widowDeclarer) {
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renderWidowOverlay(st);
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} else if (st.state === 'WIDOW' && mySeat !== st.declarer) {
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$('phase-msg').textContent = `${st.names[st.declarer]} is picking up the widow…`;
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@@ -922,6 +932,7 @@ function hideAllOverlays() {
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hide('overlay-bid');
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hide('overlay-widow');
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hide('overlay-hand');
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widowActive = false;
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// Restore actual hand mode if we temporarily forced fan mode during bidding
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if (isTouchDevice()) applyHandMode();
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}
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@@ -992,12 +1003,21 @@ function renderBiddingOverlay(st) {
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// ─── Widow overlay ────────────────────────────────────────────
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function renderWidowOverlay(st) {
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widowSelected = [];
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show('overlay-widow');
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const needed = st.widowSize;
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$('widow-title').textContent = `Pick up widow — discard ${needed} cards`;
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$('widow-hint').textContent = `Select exactly ${needed} cards to discard. They count as your first trick.`;
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if (!widowActive) {
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// First render of this WIDOW phase — initialize a fresh selection
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widowActive = true;
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widowSelected = [];
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show('overlay-widow');
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$('widow-title').textContent = `Pick up widow — discard ${needed} cards`;
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$('widow-hint').textContent = `Select exactly ${needed} cards to discard. They count as your first trick.`;
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} else {
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// Re-render while already open — preserve the current selection, but drop
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// any card that is somehow no longer in hand as a safety measure.
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const hand = Array.isArray(st.hands[mySeat]) ? st.hands[mySeat] : [];
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widowSelected = widowSelected.filter(c => hand.includes(c));
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}
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renderWidowHand(st);
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updateWidowPreview(st);
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@@ -1152,6 +1172,9 @@ function onHandOver(st) {
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scoresEl.appendChild(row);
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}
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// Round-by-round running totals (all rounds so far, current totals after the divider)
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renderRoundBreakdown($('hand-round-breakdown'), st.roundHistory, st.teamNames, st.scores);
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show('overlay-hand');
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// overlay-hand is hidden by hideAllOverlays() when the next render() fires (BIDDING state)
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}
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@@ -1178,6 +1201,9 @@ function onGameOver(st) {
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scoresEl.appendChild(row);
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}
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// The round-by-round breakdown every player sees at the end of the game
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renderRoundBreakdown($('gameover-breakdown'), st.roundHistory, st.teamNames, st.scores);
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show('overlay-gameover');
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}
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@@ -1250,10 +1276,15 @@ async function showProfile(username) {
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const r = await fetch(`/api/profile/${encodeURIComponent(username)}`);
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const d = await r.json();
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if (!r.ok) return;
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$('stat-games-played').textContent = d.games_played;
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$('stat-win-rate').textContent = (d.win_rate != null ? d.win_rate : 0) + '%';
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$('stat-games-won').textContent = d.games_won;
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$('stat-games-played').textContent = d.games_played;
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$('stat-shelem').textContent = d.shelemCount || 0;
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$('stat-total-score').textContent = d.total_score;
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$('stat-bids-won').textContent = d.bids_won || 0;
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$('stat-avg-score').textContent = d.avg_score != null ? d.avg_score : 0;
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// History button only makes sense for a user who has an identity
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$('btn-show-history').dataset.username = username;
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// Change password button (only own profile)
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if (username === authUser) show('btn-show-change-pass');
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@@ -1282,10 +1313,12 @@ async function showLeaderboard() {
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const tr = document.createElement('tr');
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tr.innerHTML = `
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<td>${i + 1}</td>
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<td>${row.username}</td>
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<td>${row.score_per_game ?? '—'}</td>
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<td>${escHtml(row.username)}</td>
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<td>${row.win_rate != null ? row.win_rate + '%' : '—'}</td>
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<td>${row.games_won}</td>
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<td>${row.games_played}</td>
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<td>${row.avg_score ?? '—'}</td>
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<td>${row.bids_won || 0}</td>
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<td>${row.shelemCount || 0}</td>
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`;
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tbody.appendChild(tr);
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@@ -1293,6 +1326,97 @@ async function showLeaderboard() {
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} catch { /* ignore */ }
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}
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// ─── Round-by-round breakdown (shared) ────────────────────────
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// Renders each round's point swing per team, then a divider column with the
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// running/current total. Used at hand-over, game-over, and in game history.
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function renderRoundBreakdown(container, rounds, teamNames, finalScores) {
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if (!container) return;
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if (!Array.isArray(rounds) || rounds.length === 0) {
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container.innerHTML = '<p class="hint">No rounds played yet.</p>';
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return;
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}
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const names = teamNames || ['Team 1', 'Team 2'];
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const totals = finalScores || rounds[rounds.length - 1].scores;
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// Rounds run down the page (one row each), teams are the two columns, and a
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// horizontal line separates the final totals row at the bottom.
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let html = '<div class="rb-scroll"><table class="round-breakdown"><thead><tr>' +
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'<th class="rb-round"></th>' +
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`<th>${escHtml(names[0] || 'Team 1')}</th>` +
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`<th>${escHtml(names[1] || 'Team 2')}</th>` +
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'</tr></thead><tbody>';
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rounds.forEach(r => {
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html += `<tr><td class="rb-round">R${r.hand}</td>`;
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for (let t = 0; t < 2; t++) {
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const d = (r.deltas && r.deltas[t]) || 0;
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html += `<td class="${d > 0 ? 'pos' : d < 0 ? 'neg' : ''}">${d > 0 ? '+' : ''}${d}</td>`;
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}
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html += '</tr>';
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});
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html += '</tbody><tfoot><tr class="rb-final">' +
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'<td class="rb-round">Total</td>' +
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`<td>${totals[0]}</td><td>${totals[1]}</td>` +
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'</tr></tfoot></table></div>';
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container.innerHTML = html;
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}
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// ─── Game History ─────────────────────────────────────────────
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async function showHistory(username) {
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if (!username) return;
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showScreen('screen-history');
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$('history-title').textContent = username === authUser ? 'Your Game History' : `${username}'s History`;
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hide('history-detail');
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show('history-list');
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const listEl = $('history-list');
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listEl.innerHTML = '<p class="hint">Loading…</p>';
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try {
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const r = await fetch(`/api/history/${encodeURIComponent(username)}`);
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const games = await r.json();
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if (!Array.isArray(games) || games.length === 0) {
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listEl.innerHTML = '<p class="hint">No games played yet.</p>';
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return;
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}
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listEl.innerHTML = '';
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games.forEach(g => {
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const row = document.createElement('div');
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row.className = 'history-item' + (g.won ? ' won' : ' lost');
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const date = new Date(g.endedAt).toLocaleDateString(undefined, { month: 'short', day: 'numeric', year: 'numeric' });
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row.innerHTML = `
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<div class="history-item-main">
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<span class="history-item-result">${g.won ? '🏆 Won' : '✖ Lost'}</span>
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<span class="history-item-teams">${escHtml(g.teamNames[0])} vs ${escHtml(g.teamNames[1])}</span>
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</div>
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<div class="history-item-meta">
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<span>${g.finalScores[0]} – ${g.finalScores[1]}</span>
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<span class="history-item-date">${date}</span>
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</div>`;
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row.addEventListener('click', () => showHistoryDetail(g));
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listEl.appendChild(row);
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});
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} catch {
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listEl.innerHTML = '<p class="hint" style="color:#ff6b6b">Failed to load history.</p>';
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}
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}
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function showHistoryDetail(g) {
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hide('history-list');
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show('history-detail');
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const date = new Date(g.endedAt).toLocaleString();
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$('history-detail-title').textContent =
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`${g.won ? '🏆 ' : ''}${g.teamNames[0]} vs ${g.teamNames[1]} — ${date}`;
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const scoresEl = $('history-detail-scores');
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scoresEl.innerHTML = '';
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for (let t = 0; t < 2; t++) {
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const won = (g.winnerTeams || []).includes(t);
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const row = document.createElement('div');
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row.className = 'gameover-row' + (won ? ' winner' : '');
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row.innerHTML = `<span>${escHtml(g.teamNames[t])}</span><span style="font-weight:700">${g.finalScores[t]}</span>`;
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scoresEl.appendChild(row);
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}
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renderRoundBreakdown($('history-detail-breakdown'), g.rounds, g.teamNames, g.finalScores);
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}
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function updateAiControlBanner() {
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if (aiControlledSeats.size === 0) {
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hide('ai-control-banner');
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@@ -1315,6 +1439,13 @@ function clearGameState() {
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aiControlledSeats.clear();
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hide('ai-control-banner');
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hide('afk-banner');
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// Dismiss any phase overlay so it can't linger over the lobby after leaving
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hide('overlay-bid');
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hide('overlay-widow');
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hide('overlay-trump');
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hide('overlay-hand');
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hide('overlay-gameover');
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widowActive = false;
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}
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// ─── Event wiring ──────────────────────────────────────────────
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@@ -1396,6 +1527,11 @@ function wireGameEvents() {
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show('overlay-exit-confirm');
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});
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$('btn-leave-game').addEventListener('click', () => show('overlay-exit-confirm'));
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// Leave buttons inside the bidding / widow / trump overlays (these overlays
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// cover the info bar, so players need their own exit path during those phases)
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document.querySelectorAll('[data-overlay-leave]').forEach(btn => {
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btn.addEventListener('click', () => show('overlay-exit-confirm'));
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});
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$('btn-exit-confirm-yes').addEventListener('click', () => {
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socket?.emit('leave', { roomId: myRoomId, seat: mySeat, token: myToken });
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clearSession();
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@@ -1472,6 +1608,16 @@ function wireGameEvents() {
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$('btn-profile-back').addEventListener('click', () => showScreen('screen-lobby'));
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$('btn-lb-back').addEventListener('click', () => showScreen('screen-lobby'));
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// Game history
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$('btn-show-history').addEventListener('click', (e) => {
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showHistory(e.currentTarget.dataset.username || authUser);
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});
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$('btn-history-back').addEventListener('click', () => showScreen('screen-profile'));
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$('btn-history-detail-back').addEventListener('click', () => {
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hide('history-detail');
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show('history-list');
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});
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// Change password
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$('btn-show-change-pass').addEventListener('click', () => {
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$('change-pass-form').classList.toggle('hidden');
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+42
-5
@@ -261,6 +261,7 @@
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</div>
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</div>
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<p id="bid-waiting-msg" class="hint" style="min-height:20px"></p>
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<button class="overlay-leave-btn" data-overlay-leave>🚪 Leave game</button>
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</div>
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</div>
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@@ -276,6 +277,7 @@
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</div>
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<button id="btn-confirm-discard" class="btn-primary" disabled>Confirm Discard</button>
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<p id="widow-waiting" class="hint" style="min-height:18px"></p>
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<button class="overlay-leave-btn" data-overlay-leave>🚪 Leave game</button>
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</div>
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</div>
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@@ -296,6 +298,7 @@
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<div class="result-icon" style="font-size:2rem">⏳</div>
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<p id="trump-waiting-msg" class="hint"></p>
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</div>
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<button class="overlay-leave-btn" data-overlay-leave>🚪 Leave game</button>
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</div>
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</div>
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@@ -306,6 +309,7 @@
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<h3 id="hand-result-title"></h3>
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<p id="hand-result-detail"></p>
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<div id="hand-result-scores" class="result-scores"></div>
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<div id="hand-round-breakdown" class="round-breakdown-wrap"></div>
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<p class="hint">Next hand starting…</p>
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</div>
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</div>
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@@ -316,6 +320,7 @@
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<div class="result-icon big">🏆</div>
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<h2 id="gameover-title"></h2>
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<div id="gameover-scores" class="gameover-scores"></div>
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<div id="gameover-breakdown" class="round-breakdown-wrap"></div>
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<button id="btn-new-game" class="btn-primary">New Game</button>
|
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</div>
|
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</div>
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@@ -367,21 +372,33 @@
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<h2 id="profile-username" class="profile-name"></h2>
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<div class="stat-grid">
|
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<div class="stat-card">
|
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<span class="stat-num" id="stat-games-played">—</span>
|
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<span class="stat-label">Games Played</span>
|
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<span class="stat-num" id="stat-win-rate">—</span>
|
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<span class="stat-label">Win Rate</span>
|
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</div>
|
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<div class="stat-card">
|
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<span class="stat-num" id="stat-games-won">—</span>
|
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<span class="stat-label">Games Won</span>
|
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</div>
|
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<div class="stat-card">
|
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<span class="stat-num" id="stat-games-played">—</span>
|
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<span class="stat-label">Games Played</span>
|
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</div>
|
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<div class="stat-card">
|
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<span class="stat-num" id="stat-shelem">—</span>
|
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<span class="stat-label">Shelems 🃏</span>
|
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</div>
|
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<div class="stat-card">
|
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<span class="stat-num" id="stat-total-score">—</span>
|
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<span class="stat-label">Total Score</span>
|
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<span class="stat-num" id="stat-bids-won">—</span>
|
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<span class="stat-label">Bids Won</span>
|
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</div>
|
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<div class="stat-card">
|
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<span class="stat-num" id="stat-avg-score">—</span>
|
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<span class="stat-label">Avg Score</span>
|
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</div>
|
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</div>
|
||||
|
||||
<div class="profile-section">
|
||||
<button id="btn-show-history" class="btn-secondary" style="width:100%">📜 Game History</button>
|
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</div>
|
||||
|
||||
<div class="points-legend">
|
||||
@@ -434,7 +451,7 @@
|
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<table class="lb-table">
|
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<thead>
|
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<tr>
|
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<th>#</th><th>Player</th><th>Avg Score</th><th>W</th><th>Played</th><th>🃏</th>
|
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<th>#</th><th>Player</th><th>Win %</th><th>W</th><th>P</th><th>Avg</th><th title="Bids won">Bid</th><th title="Shelems">🃏</th>
|
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</tr>
|
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</thead>
|
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<tbody id="lb-body"></tbody>
|
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@@ -443,6 +460,26 @@
|
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</div>
|
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</div>
|
||||
|
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<!-- ══════════════ GAME HISTORY ══════════════ -->
|
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<div id="screen-history" class="screen">
|
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<div class="profile-wrap">
|
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<div class="profile-box" style="max-width:560px">
|
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<button id="btn-history-back" class="btn-back">← Back</button>
|
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<div class="profile-avatar">📜</div>
|
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<h2 id="history-title" class="profile-name">Game History</h2>
|
||||
<!-- List of past games -->
|
||||
<div id="history-list" class="history-list"><p class="hint">Loading…</p></div>
|
||||
<!-- Detail of a selected game -->
|
||||
<div id="history-detail" class="hidden">
|
||||
<button id="btn-history-detail-back" class="btn-back" style="position:static;margin-bottom:8px">← All games</button>
|
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<h3 id="history-detail-title"></h3>
|
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<div id="history-detail-scores" class="gameover-scores"></div>
|
||||
<div id="history-detail-breakdown" class="round-breakdown-wrap"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ══════════════ EXIT CONFIRM ══════════════ -->
|
||||
<div id="overlay-exit-confirm" class="overlay hidden">
|
||||
<div class="overlay-box small" style="text-align:center">
|
||||
|
||||
@@ -760,6 +760,17 @@ input:focus { border-color: var(--gold); }
|
||||
}
|
||||
.overlay-box.small { max-width: 320px; }
|
||||
.overlay-box h3 { font-size: 1.1rem; color: var(--gold); text-align: center; }
|
||||
.overlay-leave-btn {
|
||||
align-self: center;
|
||||
margin-top: 4px;
|
||||
background: none;
|
||||
border: none;
|
||||
color: rgba(255,128,128,.75);
|
||||
font-size: .82rem;
|
||||
cursor: pointer;
|
||||
padding: 4px 8px;
|
||||
}
|
||||
.overlay-leave-btn:hover { color: #ff8080; text-decoration: underline; }
|
||||
|
||||
/* ── Bidding overlay ──────────────────────────── */
|
||||
.bid-box {}
|
||||
@@ -1022,6 +1033,64 @@ input:focus { border-color: var(--gold); }
|
||||
.lb-table td { border-bottom: 1px solid rgba(255,255,255,.05); }
|
||||
.lb-table tr:hover td { background: rgba(255,255,255,.04); }
|
||||
|
||||
/* ── Round-by-round breakdown ───── */
|
||||
.round-breakdown-wrap { margin: 6px 0 2px; }
|
||||
.rb-scroll { max-height: 42vh; overflow-y: auto; -webkit-overflow-scrolling: touch; }
|
||||
.round-breakdown {
|
||||
border-collapse: collapse;
|
||||
font-size: .82rem;
|
||||
margin: 0 auto;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.round-breakdown th, .round-breakdown td {
|
||||
padding: 4px 16px;
|
||||
text-align: center;
|
||||
}
|
||||
/* Sticky team-name header so it stays visible as rounds scroll */
|
||||
.round-breakdown thead th {
|
||||
color: var(--muted);
|
||||
font-weight: 600;
|
||||
position: sticky;
|
||||
top: 0;
|
||||
background: #1a2e1a;
|
||||
border-bottom: 1px solid rgba(255,255,255,.12);
|
||||
}
|
||||
.round-breakdown .rb-round {
|
||||
text-align: left;
|
||||
color: var(--muted);
|
||||
font-weight: 600;
|
||||
}
|
||||
.round-breakdown td.pos { color: #69f0ae; }
|
||||
.round-breakdown td.neg { color: #ff6b6b; }
|
||||
/* Horizontal line before the final totals row */
|
||||
.round-breakdown .rb-final td {
|
||||
border-top: 2px solid var(--gold);
|
||||
font-weight: 700;
|
||||
color: var(--gold);
|
||||
}
|
||||
.round-breakdown .rb-final .rb-round { color: var(--gold); }
|
||||
|
||||
/* ── Game history list ───── */
|
||||
.history-list { display: flex; flex-direction: column; gap: 8px; margin-top: 6px; }
|
||||
.history-item {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
padding: 10px 12px;
|
||||
border-radius: 10px;
|
||||
background: rgba(255,255,255,.04);
|
||||
border: 1px solid rgba(255,255,255,.08);
|
||||
border-left: 4px solid rgba(255,255,255,.15);
|
||||
cursor: pointer;
|
||||
}
|
||||
.history-item:hover { background: rgba(255,255,255,.07); }
|
||||
.history-item.won { border-left-color: #69f0ae; }
|
||||
.history-item.lost { border-left-color: #ff6b6b; }
|
||||
.history-item-main { display: flex; gap: 10px; align-items: center; justify-content: space-between; }
|
||||
.history-item-result { font-weight: 700; }
|
||||
.history-item-teams { font-size: .82rem; color: rgba(255,255,255,.75); text-align: right; }
|
||||
.history-item-meta { display: flex; justify-content: space-between; font-size: .78rem; color: var(--muted); }
|
||||
|
||||
/* ── Waiting room top row (Leave + ☰ menu) ───── */
|
||||
.waiting-top-row {
|
||||
display: flex;
|
||||
|
||||
@@ -34,9 +34,10 @@ const HTTPS_PORT = parseInt(process.env.HTTPS_PORT || '4443');
|
||||
const DATA_DIR = path.join(__dirname, 'data');
|
||||
if (!fs.existsSync(DATA_DIR)) fs.mkdirSync(DATA_DIR, { recursive: true });
|
||||
|
||||
const USERS_FILE = path.join(DATA_DIR, 'users.json');
|
||||
const STATS_FILE = path.join(DATA_DIR, 'stats.json');
|
||||
const CONFIG_FILE = path.join(DATA_DIR, 'config.json');
|
||||
const USERS_FILE = path.join(DATA_DIR, 'users.json');
|
||||
const STATS_FILE = path.join(DATA_DIR, 'stats.json');
|
||||
const CONFIG_FILE = path.join(DATA_DIR, 'config.json');
|
||||
const HISTORY_FILE = path.join(DATA_DIR, 'history.json');
|
||||
|
||||
function readJSON(file, def) {
|
||||
try { return JSON.parse(fs.readFileSync(file, 'utf8')); } catch { return def; }
|
||||
@@ -51,9 +52,25 @@ let users = readJSON(USERS_FILE, []);
|
||||
let stats = readJSON(STATS_FILE, []);
|
||||
let config = readJSON(CONFIG_FILE, { signupsOpen: true });
|
||||
|
||||
function saveUsers() { writeJSON(USERS_FILE, users); }
|
||||
function saveStats() { writeJSON(STATS_FILE, stats); }
|
||||
function saveConfig() { writeJSON(CONFIG_FILE, config); }
|
||||
let history = readJSON(HISTORY_FILE, []);
|
||||
|
||||
function saveUsers() { writeJSON(USERS_FILE, users); }
|
||||
function saveStats() { writeJSON(STATS_FILE, stats); }
|
||||
function saveConfig() { writeJSON(CONFIG_FILE, config); }
|
||||
function saveHistory() { writeJSON(HISTORY_FILE, history); }
|
||||
|
||||
// ─── Stats schema migration ───────────────────────────────────
|
||||
// Bumping STATS_SCHEMA_VERSION flushes the leaderboard exactly once when a
|
||||
// container running the new code starts for the first time. This is how an
|
||||
// already-deployed instance "activates the patch" after pulling a new image.
|
||||
const STATS_SCHEMA_VERSION = 2;
|
||||
if ((config.statsSchemaVersion || 0) < STATS_SCHEMA_VERSION) {
|
||||
stats = [];
|
||||
saveStats();
|
||||
config.statsSchemaVersion = STATS_SCHEMA_VERSION;
|
||||
saveConfig();
|
||||
console.log(`Leaderboard flushed and migrated to stats schema v${STATS_SCHEMA_VERSION}`);
|
||||
}
|
||||
|
||||
function isAdmin(user) {
|
||||
return ADMIN_USERNAME && user && user.username === ADMIN_USERNAME;
|
||||
@@ -78,7 +95,7 @@ function findUser(username) {
|
||||
function getStats(userId) {
|
||||
let s = stats.find(s => s.userId === userId);
|
||||
if (!s) {
|
||||
s = { userId, games_played: 0, games_won: 0, shelemCount: 0, total_score: 0 };
|
||||
s = { userId, games_played: 0, games_won: 0, shelemCount: 0, bids_won: 0, total_score: 0 };
|
||||
stats.push(s);
|
||||
saveStats();
|
||||
}
|
||||
@@ -90,6 +107,7 @@ function addStats(userId, delta) {
|
||||
s.games_played = (s.games_played || 0) + (delta.games_played || 0);
|
||||
s.games_won = (s.games_won || 0) + (delta.games_won || 0);
|
||||
s.shelemCount = (s.shelemCount || 0) + (delta.shelemCount || 0);
|
||||
s.bids_won = (s.bids_won || 0) + (delta.bids_won || 0);
|
||||
s.total_score = (s.total_score || 0) + (delta.total_score || 0);
|
||||
saveStats();
|
||||
}
|
||||
@@ -176,12 +194,39 @@ app.get('/api/profile/:username', (req, res) => {
|
||||
games_played: s.games_played || 0,
|
||||
games_won: s.games_won || 0,
|
||||
shelemCount: s.shelemCount || 0,
|
||||
bids_won: s.bids_won || 0,
|
||||
total_score: s.total_score || 0,
|
||||
win_rate: (s.games_played || 0) > 0 ? +(((s.games_won || 0) / s.games_played) * 100).toFixed(1) : 0,
|
||||
avg_score: (s.games_played || 0) > 0 ? +(((s.total_score || 0) / s.games_played)).toFixed(1) : 0,
|
||||
isAdmin: isAdmin(user),
|
||||
signupsOpen: config.signupsOpen,
|
||||
});
|
||||
});
|
||||
|
||||
app.get('/api/history/:username', (req, res) => {
|
||||
const user = findUser(req.params.username);
|
||||
if (!user) return res.status(404).json({ error: 'User not found' });
|
||||
const effectiveId = user._fromShared ? `hokm_${user.id}` : user.id;
|
||||
const games = history
|
||||
.filter(g => g.players?.some(p => p.uid === effectiveId))
|
||||
.sort((a, b) => b.endedAt - a.endedAt)
|
||||
.map(g => {
|
||||
const me = g.players.find(p => p.uid === effectiveId);
|
||||
const myTeam = me ? me.team : -1;
|
||||
return {
|
||||
id: g.id,
|
||||
endedAt: g.endedAt,
|
||||
teamNames: g.teamNames,
|
||||
finalScores: g.finalScores,
|
||||
winnerTeams: g.winnerTeams,
|
||||
won: myTeam >= 0 && g.winnerTeams.includes(myTeam),
|
||||
myTeam,
|
||||
rounds: g.rounds,
|
||||
};
|
||||
});
|
||||
res.json(games);
|
||||
});
|
||||
|
||||
app.get('/api/leaderboard', (_req, res) => {
|
||||
const allUsers = [...users];
|
||||
if (SHARED_USERS_FILE) {
|
||||
@@ -194,24 +239,28 @@ app.get('/api/leaderboard', (_req, res) => {
|
||||
} catch { /* ignore */ }
|
||||
}
|
||||
const rows = allUsers.map(u => {
|
||||
const eid = u._fromShared ? `hokm_${u.id}` : u.id;
|
||||
const s = getStats(eid);
|
||||
const eid = u._fromShared ? `hokm_${u.id}` : u.id;
|
||||
const s = getStats(eid);
|
||||
const played = s.games_played || 0;
|
||||
const won = s.games_won || 0;
|
||||
return {
|
||||
username: u.username,
|
||||
games_played: played,
|
||||
games_won: s.games_won || 0,
|
||||
games_won: won,
|
||||
shelemCount: s.shelemCount || 0,
|
||||
bids_won: s.bids_won || 0,
|
||||
total_score: s.total_score || 0,
|
||||
score_per_game: played > 0 ? +((s.total_score || 0) / played).toFixed(1) : null,
|
||||
// Win rate is the primary ranking metric (percentage of games won)
|
||||
win_rate: played > 0 ? +((won / played) * 100).toFixed(1) : null,
|
||||
avg_score: played > 0 ? +((s.total_score || 0) / played).toFixed(1) : null,
|
||||
};
|
||||
})
|
||||
.filter(r => r.games_played > 0)
|
||||
.sort((a, b) => {
|
||||
if (a.score_per_game === null) return 1;
|
||||
if (b.score_per_game === null) return -1;
|
||||
return b.score_per_game - a.score_per_game || b.games_played - a.games_played;
|
||||
})
|
||||
.sort((a, b) =>
|
||||
(b.win_rate - a.win_rate) || // primary: win rate
|
||||
(b.avg_score - a.avg_score) || // tie-break: average score
|
||||
(b.games_played - a.games_played)
|
||||
)
|
||||
.slice(0, 30);
|
||||
res.json(rows);
|
||||
});
|
||||
@@ -386,6 +435,9 @@ function newRoom(id) {
|
||||
handDeltas: null,
|
||||
isShelemHand: false,
|
||||
gameShelemsCount: 0,
|
||||
shelemsByTeam: [0, 0], // shelems achieved per team this game
|
||||
bidsWonBySeat: [0, 0, 0, 0], // hands where each seat was the declarer
|
||||
roundHistory: [], // per-hand record for the end-of-game breakdown
|
||||
// Accumulated game scores (per team)
|
||||
scores: [0, 0],
|
||||
gameWinner: null,
|
||||
@@ -440,6 +492,11 @@ function publicInfo(room, seat) {
|
||||
winScore: room.winScore,
|
||||
isPublic: room.isPublic,
|
||||
spectatorCount: room.spectators.size,
|
||||
roundHistory: room.roundHistory,
|
||||
teamNames: [
|
||||
[room.names[0], room.names[2]].filter(Boolean).join(' & ') || 'Team 1',
|
||||
[room.names[1], room.names[3]].filter(Boolean).join(' & ') || 'Team 2',
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
@@ -608,7 +665,11 @@ function onCardPlayed(room, player, card) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Trick complete
|
||||
// Trick complete — no one is "on turn" during the resolution window. This
|
||||
// prevents the player who completed the trick from sneaking a second card in
|
||||
// before the trick-advance timer fires (which would desync hand counts).
|
||||
room.currentTurn = -1;
|
||||
|
||||
const winner = trickWinner(room.trick, room.trump);
|
||||
const winnerTeam = teamOf(winner);
|
||||
const trickPts = room.trick.reduce((s, t) => s + cardPoints(t.card), 0);
|
||||
@@ -656,6 +717,7 @@ function finishHand(room) {
|
||||
oDelta = 0;
|
||||
room.isShelemHand = true;
|
||||
room.gameShelemsCount++;
|
||||
room.shelemsByTeam[dTeam]++;
|
||||
} else if (dPts >= room.highBid) {
|
||||
// Made the bid — score exactly what was bid, not actual points earned
|
||||
dDelta = room.highBid;
|
||||
@@ -666,12 +728,29 @@ function finishHand(room) {
|
||||
oDelta = oPts;
|
||||
}
|
||||
|
||||
// The declarer won this hand's bidding
|
||||
if (room.declarer >= 0) room.bidsWonBySeat[room.declarer]++;
|
||||
|
||||
room.handDeltas = [0, 0];
|
||||
room.handDeltas[dTeam] = dDelta;
|
||||
room.handDeltas[oTeam] = oDelta;
|
||||
room.scores[0] += room.handDeltas[0];
|
||||
room.scores[1] += room.handDeltas[1];
|
||||
|
||||
// Record this round for the end-of-game / history breakdown
|
||||
room.roundHistory.push({
|
||||
hand: room.roundHistory.length + 1,
|
||||
declarer: room.declarer,
|
||||
declarerName: room.names[room.declarer] || '',
|
||||
declarerTeam: dTeam,
|
||||
bid: room.highBid,
|
||||
trump: room.trump,
|
||||
deltas: [room.handDeltas[0], room.handDeltas[1]],
|
||||
scores: [room.scores[0], room.scores[1]],
|
||||
shelem: room.isShelemHand,
|
||||
made: dDelta > 0,
|
||||
});
|
||||
|
||||
if (room.scores.some(s => s >= room.winScore)) {
|
||||
finishGame(room);
|
||||
return;
|
||||
@@ -686,7 +765,7 @@ function finishHand(room) {
|
||||
room.dealer = (room.dealer + 1) % 4; // counter-clockwise rotation
|
||||
dealHand(room);
|
||||
startBidding(room);
|
||||
}, 4500);
|
||||
}, 15000); // show the round result + running scores for 15s before the next hand
|
||||
}
|
||||
|
||||
function finishGame(room) {
|
||||
@@ -698,6 +777,8 @@ function finishGame(room) {
|
||||
room.state = 'GAME_OVER';
|
||||
broadcastState(room, 'gameOver');
|
||||
|
||||
// Games involving bots (incl. seats a human abandoned mid-game) are not
|
||||
// ranked and are not written to history, to keep the leaderboard clean.
|
||||
if (room.bots.some(Boolean)) return;
|
||||
|
||||
const winnerTeams = new Set(room.gameWinner);
|
||||
@@ -708,10 +789,35 @@ function finishGame(room) {
|
||||
addStats(uid, {
|
||||
games_played: 1,
|
||||
games_won: winnerTeams.has(team) ? 1 : 0,
|
||||
shelemCount: room.gameShelemsCount,
|
||||
shelemCount: room.shelemsByTeam[team], // only this player's team's shelems
|
||||
bids_won: room.bidsWonBySeat[seat], // hands this player declared
|
||||
total_score: room.scores[team],
|
||||
});
|
||||
}
|
||||
|
||||
saveGameHistory(room, winnerTeams);
|
||||
}
|
||||
|
||||
// Persist a finished game so each participant can review it later.
|
||||
function saveGameHistory(room, winnerTeams) {
|
||||
const record = {
|
||||
id: `${room.id}-${Date.now()}`,
|
||||
endedAt: Date.now(),
|
||||
winScore: room.winScore,
|
||||
jokerMode: room.jokerMode,
|
||||
finalScores: [room.scores[0], room.scores[1]],
|
||||
winnerTeams: [...winnerTeams],
|
||||
teamNames: [
|
||||
[room.names[0], room.names[2]].filter(Boolean).join(' & ') || 'Team 1',
|
||||
[room.names[1], room.names[3]].filter(Boolean).join(' & ') || 'Team 2',
|
||||
],
|
||||
players: room.userIds
|
||||
.map((uid, seat) => ({ uid, seat, name: room.names[seat], team: teamOf(seat) }))
|
||||
.filter(p => p.uid != null),
|
||||
rounds: room.roundHistory,
|
||||
};
|
||||
history.push(record);
|
||||
saveHistory();
|
||||
}
|
||||
|
||||
// ─── AFK timer ────────────────────────────────────────────────
|
||||
@@ -773,10 +879,38 @@ function scheduleAfkTimer(room) {
|
||||
}, 60000);
|
||||
}
|
||||
|
||||
// ─── Room teardown / leave recovery ───────────────────────────
|
||||
function destroyRoom(room) {
|
||||
if (room.trickTimer) clearTimeout(room.trickTimer);
|
||||
if (room.afkTimer) clearTimeout(room.afkTimer);
|
||||
rooms.delete(room.id);
|
||||
}
|
||||
|
||||
// After a human leaves an in-progress game their seat becomes a bot; nudge the
|
||||
// current phase so that bot acts if the game is now waiting on that seat.
|
||||
function resumeAfterLeave(room, seat) {
|
||||
if (room.state === 'BIDDING') {
|
||||
scheduleBotBid(room);
|
||||
} else if (room.state === 'WIDOW') {
|
||||
if (room.declarer === seat && room.bots[seat]) {
|
||||
setTimeout(() => botDiscard(room, seat), 900);
|
||||
}
|
||||
} else if (room.state === 'PLAYING') {
|
||||
scheduleAfkTimer(room);
|
||||
scheduleBotPlay(room);
|
||||
}
|
||||
}
|
||||
|
||||
// ─── Game init ────────────────────────────────────────────────
|
||||
function tryStartGame(room) {
|
||||
const filled = room.seats.map((s, i) => !!s || room.bots[i]);
|
||||
if (!filled.every(Boolean)) return;
|
||||
// Reset game-level accumulators for a fresh game
|
||||
room.scores = [0, 0];
|
||||
room.gameShelemsCount = 0;
|
||||
room.shelemsByTeam = [0, 0];
|
||||
room.bidsWonBySeat = [0, 0, 0, 0];
|
||||
room.roundHistory = [];
|
||||
dealHand(room);
|
||||
startBidding(room);
|
||||
}
|
||||
@@ -1111,6 +1245,9 @@ io.on('connection', (socket) => {
|
||||
if (!room) return;
|
||||
if (room.state !== 'PLAYING') return;
|
||||
if (room.tokens[seat] !== token) return;
|
||||
// Reject if a trick is already complete and waiting to resolve, or if it is
|
||||
// not this seat's live turn — guards against a double card being injected.
|
||||
if (room.trick.length >= 4) return socket.emit('playError', 'Trick resolving');
|
||||
if (room.currentTurn !== seat) return socket.emit('playError', 'Not your turn');
|
||||
if (!legalCards(room, seat).includes(card)) return socket.emit('playError', 'Illegal card');
|
||||
// Player acted themselves — release AI control
|
||||
@@ -1151,12 +1288,32 @@ io.on('connection', (socket) => {
|
||||
socket.on('leave', ({ roomId, seat, token } = {}) => {
|
||||
const room = rooms.get((roomId || '').toUpperCase());
|
||||
if (!room) return;
|
||||
if (room.tokens[seat] === token) {
|
||||
room.seats[seat] = null;
|
||||
room.tokens[seat] = null;
|
||||
room.userIds[seat] = null; // prevent hasActiveGame from pulling them back in
|
||||
}
|
||||
if (room.tokens[seat] !== token) { socket.leave(room.id); return; }
|
||||
|
||||
socket.leave(room.id);
|
||||
|
||||
// Vacate the seat
|
||||
room.seats[seat] = null;
|
||||
room.tokens[seat] = null;
|
||||
room.userIds[seat] = null; // prevent hasActiveGame from pulling them back in
|
||||
room.aiControlledSeats.delete(seat);
|
||||
|
||||
const inProgress = room.state !== 'WAITING' && room.state !== 'GAME_OVER';
|
||||
|
||||
// If no humans remain, tear the room down entirely
|
||||
if (!room.seats.some(Boolean) && room.spectators.size === 0) {
|
||||
destroyRoom(room);
|
||||
return;
|
||||
}
|
||||
|
||||
if (inProgress) {
|
||||
// Hand the seat to AI so the game keeps going for everyone else
|
||||
room.bots[seat] = true;
|
||||
broadcastState(room, 'roomInfo');
|
||||
resumeAfterLeave(room, seat);
|
||||
} else {
|
||||
broadcastState(room, 'roomInfo');
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
|
||||
Reference in New Issue
Block a user