Initial commit: Shelem card game
Full-stack multiplayer Shelem (Iranian trick-taking card game) with Socket.IO, JWT auth, bot players, joker mode, and mobile-friendly UI. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,5 @@
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JWT_SECRET=shelem-secret-change-me
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ADMIN_USERNAME=
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SHARED_USERS_FILE=/hokm-data/users.json
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PORT=4000
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HTTPS_PORT=4443
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@@ -0,0 +1,9 @@
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# Environment
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.env
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# Runtime data
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data/
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# Node
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node_modules/
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npm-debug.log*
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+25
@@ -0,0 +1,25 @@
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FROM node:20-alpine
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WORKDIR /app
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COPY package.json ./
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RUN npm install --omit=dev
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RUN apk add --no-cache openssl && \
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mkdir -p /app/ssl && \
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openssl req -x509 -newkey rsa:2048 \
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-keyout /app/ssl/key.pem -out /app/ssl/cert.pem \
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-days 3650 -nodes -subj "/CN=shelem-game" && \
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apk del openssl
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COPY server.js ./
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COPY gen-icons.js ./
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COPY public/ ./public/
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# cards/ supplied at runtime via docker-compose volume mount
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RUN rm -rf /app/public/cards && mkdir -p /app/public/cards
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RUN node gen-icons.js
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EXPOSE 4000 4443
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CMD ["node", "server.js"]
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@@ -0,0 +1,16 @@
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services:
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shelem:
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container_name: shelem
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build: .
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ports:
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- "4001:4000"
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- "4444:4443"
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restart: unless-stopped
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volumes:
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- ./data:/app/data
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# Hokm's data dir (read-only) — allows Hokm accounts to log into Shelem
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- /root/hokm/data:/hokm-data:ro
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# Share card SVGs from Hearts/Hokm — same assets, no duplication
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- /root/hearts/public/cards:/app/public/cards:ro
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env_file:
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- .env
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+111
@@ -0,0 +1,111 @@
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'use strict';
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// Generates PNG icons with a Joker card motif on dark green background.
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const fs = require('fs');
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const path = require('path');
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const zlib = require('zlib');
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const outDir = path.join(__dirname, 'public', 'icons');
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if (!fs.existsSync(outDir)) fs.mkdirSync(outDir, { recursive: true });
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function writePNG(filePath, size) {
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const channels = 4;
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const row = size * channels;
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const raw = Buffer.alloc(size * row);
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// Background: dark forest green #133025
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const bgR = 0x13, bgG = 0x30, bgB = 0x25;
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// Gold color for Joker diamond: #f5c518
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const gR = 0xf5, gG = 0xc5, gB = 0x18;
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const cx = size / 2, cy = size / 2;
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const dh = size * 0.35; // half-height of diamond
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const dw = size * 0.28; // half-width
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for (let y = 0; y < size; y++) {
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for (let x = 0; x < size; x++) {
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const px = (y * size + x) * channels;
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const nx = x + 0.5, ny = y + 0.5;
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// Rounded corners
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const cr = size * 0.2;
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const inCorner =
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(nx < cr && ny < cr && Math.hypot(nx - cr, ny - cr) > cr) ||
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(nx > size - cr && ny < cr && Math.hypot(nx - (size - cr), ny - cr) > cr) ||
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(nx < cr && ny > size - cr && Math.hypot(nx - cr, ny - (size - cr)) > cr) ||
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(nx > size - cr && ny > size - cr && Math.hypot(nx - (size - cr), ny - (size - cr)) > cr);
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if (inCorner) { raw[px + 3] = 0; continue; }
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// Draw a diamond / rhombus shape (Joker card symbol)
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const dx = Math.abs(nx - cx) / dw;
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const dy = Math.abs(ny - cy) / dh;
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const inDiamond = dx + dy <= 1;
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if (inDiamond) {
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raw[px] = gR;
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raw[px + 1] = gG;
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raw[px + 2] = gB;
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raw[px + 3] = 255;
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} else {
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raw[px] = bgR;
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raw[px + 1] = bgG;
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raw[px + 2] = bgB;
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raw[px + 3] = 255;
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}
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}
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}
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const chunks = [];
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chunks.push(Buffer.from([137, 80, 78, 71, 13, 10, 26, 10]));
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function crc32(buf) {
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let c = 0xffffffff;
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const table = crc32.table || (crc32.table = (() => {
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const t = new Uint32Array(256);
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for (let i = 0; i < 256; i++) {
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let v = i;
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for (let k = 0; k < 8; k++) v = v & 1 ? 0xedb88320 ^ (v >>> 1) : v >>> 1;
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t[i] = v;
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}
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return t;
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})());
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for (let i = 0; i < buf.length; i++) c = table[(c ^ buf[i]) & 0xff] ^ (c >>> 8);
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return (c ^ 0xffffffff) >>> 0;
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}
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function chunk(type, data) {
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const len = Buffer.alloc(4); len.writeUInt32BE(data.length);
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const tp = Buffer.from(type);
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const crc = Buffer.alloc(4);
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crc.writeUInt32BE(crc32(Buffer.concat([tp, data])));
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return Buffer.concat([len, tp, data, crc]);
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}
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const ihdr = Buffer.alloc(13);
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ihdr.writeUInt32BE(size, 0); ihdr.writeUInt32BE(size, 4);
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ihdr[8] = 8; ihdr[9] = 6;
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chunks.push(chunk('IHDR', ihdr));
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const filtered = Buffer.alloc(size * (row + 1));
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for (let y = 0; y < size; y++) {
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filtered[y * (row + 1)] = 0;
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raw.copy(filtered, y * (row + 1) + 1, y * row, (y + 1) * row);
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}
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chunks.push(chunk('IDAT', zlib.deflateSync(filtered)));
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chunks.push(chunk('IEND', Buffer.alloc(0)));
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fs.writeFileSync(filePath, Buffer.concat(chunks));
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console.log(`${path.basename(filePath)} written (${size}×${size})`);
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}
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writePNG(path.join(outDir, 'icon-192.png'), 192);
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writePNG(path.join(outDir, 'icon-512.png'), 512);
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// SVG icon (scalable, used as favicon)
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const svg = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
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<rect width="100" height="100" rx="20" fill="#133025"/>
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<polygon points="50,10 80,50 50,90 20,50" fill="#f5c518"/>
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<text x="50" y="56" font-size="22" text-anchor="middle" fill="#133025" font-family="serif" font-weight="bold">J</text>
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</svg>`;
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fs.writeFileSync(path.join(outDir, 'icon.svg'), svg);
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console.log('icon.svg written');
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console.log('Icons generated.');
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@@ -0,0 +1,15 @@
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{
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"name": "shelem",
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"version": "1.0.0",
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"description": "Shelem card game — multiplayer",
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"main": "server.js",
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"scripts": {
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"start": "node server.js"
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},
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"dependencies": {
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"express": "^4.18.2",
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"socket.io": "^4.7.2",
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"bcryptjs": "^2.4.3",
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"jsonwebtoken": "^9.0.2"
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}
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}
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+1254
File diff suppressed because it is too large
Load Diff
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>Shelem</title>
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<link rel="manifest" href="/manifest.json">
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<meta name="theme-color" content="#1a3a1a">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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<meta name="apple-mobile-web-app-title" content="Shelem">
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<link rel="apple-touch-icon" href="/icons/icon-192.png">
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<link rel="icon" type="image/svg+xml" href="/icons/icon.svg">
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<!-- ══════════════ LOBBY ══════════════ -->
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<div id="screen-lobby" class="screen active">
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<div class="lobby-box">
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<h1 class="logo">🃏 Shelem</h1>
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<p class="tagline">The Persian trick-taking partnership game</p>
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<div id="auth-bar" class="auth-bar">
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<span id="auth-status" class="auth-status">Playing as guest</span>
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<div class="auth-bar-actions">
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<button id="btn-show-leaderboard" class="btn-text">🏆 Leaderboard</button>
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<button id="btn-show-profile" class="btn-text hidden">👤 Profile</button>
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<button id="btn-logout" class="btn-text hidden">Logout</button>
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<button id="btn-show-auth" class="btn-text">Login / Register</button>
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</div>
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</div>
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<div class="field">
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<label>Your Name</label>
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<input id="input-name" type="text" maxlength="16" placeholder="Enter your name…" autocomplete="off">
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</div>
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<div class="lobby-tabs">
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<button class="tab-btn active" data-tab="create">Create Game</button>
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<button class="tab-btn" data-tab="join">Join Game</button>
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</div>
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<div id="tab-create" class="tab-panel active">
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<div class="field">
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<label>Game Mode</label>
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<div class="mode-row">
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<button class="mode-btn active" data-joker="true">🃏 With Jokers <small>(200 pts)</small></button>
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<button class="mode-btn" data-joker="false">♠ No Jokers <small>(165 pts)</small></button>
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</div>
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</div>
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<div class="field">
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<label>Win Score <small>(first team to reach this wins)</small></label>
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<div class="score-row">
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<button class="score-btn" data-score="205">205</button>
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<button class="score-btn active" data-score="505">505</button>
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<button class="score-btn" data-score="1005">1005</button>
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</div>
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</div>
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<button id="btn-create" class="btn-primary">Create Game</button>
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</div>
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<div id="tab-join" class="tab-panel">
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<div class="field">
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<label>Room Code</label>
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<input id="input-code" type="text" maxlength="8" placeholder="e.g. AB12CD" autocomplete="off" style="text-transform:uppercase">
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</div>
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<button id="btn-join" class="btn-primary">Join Game</button>
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<hr class="divider">
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<div class="field">
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<label>Watch as spectator</label>
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<input id="input-spectate-code" type="text" maxlength="8" placeholder="Room code" style="text-transform:uppercase" autocomplete="off">
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</div>
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<button id="btn-spectate" class="btn-secondary">👁 Watch Game</button>
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</div>
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<p id="lobby-error" class="error-msg"></p>
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</div>
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</div>
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<!-- ══════════════ WAITING ROOM ══════════════ -->
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<div id="screen-waiting" class="screen">
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<div class="waiting-box">
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<button id="btn-leave-waiting" class="btn-leave-screen">← Leave</button>
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<h2>Waiting for Players</h2>
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<div class="room-code-box">
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<span class="label">Room Code</span>
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<span id="display-room-code" class="room-code">——</span>
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<button id="btn-copy" class="btn-copy" title="Copy code">⧉</button>
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</div>
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<p class="hint">Share this code — 4 players needed</p>
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<!-- Partnership preview -->
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<div class="waiting-seats" id="waiting-seats">
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<div class="seat-slot" data-seat="0"><span class="seat-num">1</span><span class="seat-name">—</span></div>
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<div class="seat-slot partner-a" data-seat="2"><span class="seat-num">2</span><span class="seat-name">—</span></div>
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<div class="seat-slot partner-b" data-seat="1"><span class="seat-num">3</span><span class="seat-name">—</span></div>
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<div class="seat-slot partner-b" data-seat="3"><span class="seat-num">4</span><span class="seat-name">—</span></div>
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</div>
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<p class="hint" style="font-size:.78rem;color:rgba(255,255,255,.4)">Seats 1&2 vs Seats 3&4</p>
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<p id="waiting-status" class="waiting-status">Waiting for 3 more players…</p>
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<div id="waiting-options" class="waiting-options hidden">
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<span class="waiting-opt-label" id="waiting-mode-label"></span>
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<span class="waiting-opt-label" id="waiting-score-label"></span>
|
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</div>
|
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<button id="btn-fill-bots" class="btn-fill-bots hidden">🤖 Fill empty seats with bots</button>
|
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</div>
|
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</div>
|
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|
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<!-- ══════════════ GAME TABLE ══════════════ -->
|
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<div id="screen-game" class="screen">
|
||||
|
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<!-- Info bar -->
|
||||
<div id="info-bar">
|
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<button id="btn-leave-game" class="btn-leave-screen">← Menu</button>
|
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|
||||
<!-- Team score block -->
|
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<div id="score-block">
|
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<div id="team-score-0" class="team-score"></div>
|
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<div id="team-score-1" class="team-score"></div>
|
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</div>
|
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|
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<!-- Trump + bid indicator -->
|
||||
<div id="game-meta">
|
||||
<span id="trump-display" class="trump-display hidden"></span>
|
||||
<span id="bid-display" class="bid-display hidden"></span>
|
||||
</div>
|
||||
|
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<div class="game-menu-wrap">
|
||||
<button id="btn-game-menu" class="btn-leave-screen" title="Options">☰</button>
|
||||
<div id="game-menu-dropdown" class="game-menu-dropdown hidden">
|
||||
<button id="btn-refresh-game" class="game-menu-item">↺ Reload</button>
|
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<button id="btn-toggle-bar" class="game-menu-item">⬇ Bar to bottom</button>
|
||||
<button id="btn-exit-game" class="game-menu-item game-menu-exit">🚪 Exit</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
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|
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<!-- Spectator banner -->
|
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<div id="spectator-banner" class="spectator-banner hidden">👁 Spectating — watching only</div>
|
||||
|
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<!-- Table grid -->
|
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<div id="table-grid">
|
||||
|
||||
<!-- Top player (seat 2, partner of seat 0) -->
|
||||
<div id="area-top" class="player-area area-top">
|
||||
<div class="player-label">
|
||||
<span id="top-name">—</span>
|
||||
<span id="top-turn" class="turn-dot hidden">●</span>
|
||||
<span id="top-partner" class="partner-badge">partner</span>
|
||||
<span id="top-score" class="player-score-badge"></span>
|
||||
</div>
|
||||
<div id="top-cards" class="opp-cards"></div>
|
||||
</div>
|
||||
|
||||
<!-- Left player (seat 1) -->
|
||||
<div id="area-left" class="player-area area-left">
|
||||
<div class="player-label vertical">
|
||||
<span id="left-name">—</span>
|
||||
<span id="left-turn" class="turn-dot hidden">●</span>
|
||||
<span id="left-score" class="player-score-badge"></span>
|
||||
</div>
|
||||
<div id="left-cards" class="opp-cards vertical"></div>
|
||||
</div>
|
||||
|
||||
<!-- Center trick area -->
|
||||
<div id="trick-area">
|
||||
<div id="trick-top" class="trick-slot"></div>
|
||||
<div id="trick-middle" class="trick-middle-row">
|
||||
<div id="trick-left" class="trick-slot"></div>
|
||||
<div id="trick-center" class="trick-center-info">
|
||||
<div id="phase-msg" class="phase-msg"></div>
|
||||
</div>
|
||||
<div id="trick-right" class="trick-slot"></div>
|
||||
</div>
|
||||
<div id="trick-bottom" class="trick-slot"></div>
|
||||
</div>
|
||||
|
||||
<!-- Right player (seat 3) -->
|
||||
<div id="area-right" class="player-area area-right">
|
||||
<div class="player-label vertical">
|
||||
<span id="right-name">—</span>
|
||||
<span id="right-turn" class="turn-dot hidden">●</span>
|
||||
<span id="right-score" class="player-score-badge"></span>
|
||||
</div>
|
||||
<div id="right-cards" class="opp-cards vertical"></div>
|
||||
</div>
|
||||
|
||||
</div><!-- /table-grid -->
|
||||
|
||||
<!-- Bottom: my hand -->
|
||||
<div id="my-area">
|
||||
<div id="my-label">
|
||||
<span id="my-name">You</span>
|
||||
<span id="my-turn" class="turn-dot hidden">●</span>
|
||||
<span id="my-partner-label" class="partner-badge">partner</span>
|
||||
<span id="my-score" class="player-score-badge"></span>
|
||||
<span id="my-tricks" class="tricks-badge hidden"></span>
|
||||
<button id="btn-play-mode" class="btn-play-mode hidden" title="Switch play mode">👆 Tap</button>
|
||||
<button id="btn-hand-mode" class="btn-hand-mode" title="Switch hand display">📜 Scroll</button>
|
||||
</div>
|
||||
<div id="my-hand" class="my-hand"></div>
|
||||
</div>
|
||||
|
||||
</div><!-- /screen-game -->
|
||||
|
||||
<!-- ══════════════ BIDDING OVERLAY ══════════════ -->
|
||||
<div id="overlay-bid" class="overlay hidden">
|
||||
<div class="overlay-box bid-box">
|
||||
<h3>Bidding</h3>
|
||||
<div id="bid-history" class="bid-history"></div>
|
||||
<div id="bid-controls" class="hidden">
|
||||
<p class="bid-hint">Your turn — enter your bid or pass</p>
|
||||
<div class="bid-input-row">
|
||||
<button id="btn-bid-minus" class="bid-adj">−5</button>
|
||||
<span id="bid-amount-display" class="bid-amount-display">85</span>
|
||||
<button id="btn-bid-plus" class="bid-adj">+5</button>
|
||||
</div>
|
||||
<div class="bid-action-row">
|
||||
<button id="btn-do-bid" class="btn-primary">Bid</button>
|
||||
<button id="btn-do-pass" class="btn-secondary">Pass</button>
|
||||
</div>
|
||||
</div>
|
||||
<p id="bid-waiting-msg" class="hint" style="min-height:20px"></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ══════════════ WIDOW / DISCARD OVERLAY ══════════════ -->
|
||||
<div id="overlay-widow" class="overlay hidden">
|
||||
<div class="overlay-box widow-box">
|
||||
<h3 id="widow-title">Pick up widow — select cards to discard</h3>
|
||||
<p id="widow-hint" class="pass-hint"></p>
|
||||
<div id="widow-hand" class="pass-hand"></div>
|
||||
<div class="pass-selected-row">
|
||||
<span class="pass-selected-label">Discarding:</span>
|
||||
<div id="widow-selected-preview" class="pass-selected-preview"></div>
|
||||
</div>
|
||||
<button id="btn-confirm-discard" class="btn-primary" disabled>Confirm Discard</button>
|
||||
<p id="widow-waiting" class="hint" style="min-height:18px"></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ══════════════ TRUMP DECLARE OVERLAY ══════════════ -->
|
||||
<div id="overlay-trump" class="overlay hidden">
|
||||
<div class="overlay-box trump-box">
|
||||
<div id="trump-declare-inner">
|
||||
<h3>Choose Trump Suit</h3>
|
||||
<p class="hint">You are the declarer — pick your trump</p>
|
||||
<div class="trump-suit-row">
|
||||
<button class="trump-suit-btn" data-suit="C">♣ Clubs</button>
|
||||
<button class="trump-suit-btn" data-suit="D">♦ Diamonds</button>
|
||||
<button class="trump-suit-btn" data-suit="H">♥ Hearts</button>
|
||||
<button class="trump-suit-btn" data-suit="S">♠ Spades</button>
|
||||
</div>
|
||||
</div>
|
||||
<div id="trump-waiting-inner" class="hidden">
|
||||
<div class="result-icon" style="font-size:2rem">⏳</div>
|
||||
<p id="trump-waiting-msg" class="hint"></p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ══════════════ HAND RESULT OVERLAY ══════════════ -->
|
||||
<div id="overlay-hand" class="overlay hidden">
|
||||
<div class="overlay-box">
|
||||
<div id="hand-result-icon" class="result-icon"></div>
|
||||
<h3 id="hand-result-title"></h3>
|
||||
<p id="hand-result-detail"></p>
|
||||
<div id="hand-result-scores" class="result-scores"></div>
|
||||
<p class="hint">Next hand starting…</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ══════════════ GAME OVER OVERLAY ══════════════ -->
|
||||
<div id="overlay-gameover" class="overlay hidden">
|
||||
<div class="overlay-box">
|
||||
<div class="result-icon big">🏆</div>
|
||||
<h2 id="gameover-title"></h2>
|
||||
<div id="gameover-scores" class="gameover-scores"></div>
|
||||
<button id="btn-new-game" class="btn-primary">New Game</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ══════════════ AUTH MODAL ══════════════ -->
|
||||
<div id="overlay-auth" class="overlay hidden">
|
||||
<div class="overlay-box auth-box">
|
||||
<button id="btn-auth-close" class="btn-close">✕</button>
|
||||
<div class="auth-tabs">
|
||||
<button class="auth-tab active" data-auth-tab="login">Login</button>
|
||||
<button class="auth-tab" data-auth-tab="register">Register</button>
|
||||
</div>
|
||||
|
||||
<div id="auth-panel-login" class="auth-panel active">
|
||||
<div class="field">
|
||||
<label>Username</label>
|
||||
<input id="auth-login-user" type="text" maxlength="16" placeholder="Username" autocomplete="username">
|
||||
</div>
|
||||
<div class="field">
|
||||
<label>Password</label>
|
||||
<input id="auth-login-pass" type="password" placeholder="Password" autocomplete="current-password">
|
||||
</div>
|
||||
<p class="hint" style="font-size:.8rem;color:rgba(255,255,255,.45)">Hokm accounts work here too</p>
|
||||
<button id="btn-do-login" class="btn-primary">Login</button>
|
||||
<p id="auth-login-error" class="error-msg"></p>
|
||||
</div>
|
||||
|
||||
<div id="auth-panel-register" class="auth-panel">
|
||||
<div class="field">
|
||||
<label>Username <small>(2–16 chars)</small></label>
|
||||
<input id="auth-reg-user" type="text" maxlength="16" placeholder="Choose a username" autocomplete="username">
|
||||
</div>
|
||||
<div class="field">
|
||||
<label>Password <small>(min 4 chars)</small></label>
|
||||
<input id="auth-reg-pass" type="password" placeholder="Choose a password" autocomplete="new-password">
|
||||
</div>
|
||||
<button id="btn-do-register" class="btn-primary">Create Account</button>
|
||||
<p id="auth-reg-error" class="error-msg"></p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ══════════════ PROFILE ══════════════ -->
|
||||
<div id="screen-profile" class="screen">
|
||||
<div class="profile-wrap">
|
||||
<div class="profile-box">
|
||||
<button id="btn-profile-back" class="btn-back">← Back</button>
|
||||
<div class="profile-avatar">🃏</div>
|
||||
<h2 id="profile-username" class="profile-name"></h2>
|
||||
<div class="stat-grid">
|
||||
<div class="stat-card">
|
||||
<span class="stat-num" id="stat-games-played">—</span>
|
||||
<span class="stat-label">Games Played</span>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span class="stat-num" id="stat-games-won">—</span>
|
||||
<span class="stat-label">Games Won</span>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span class="stat-num" id="stat-shelem">—</span>
|
||||
<span class="stat-label">Shelems 🃏</span>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span class="stat-num" id="stat-total-score">—</span>
|
||||
<span class="stat-label">Total Score</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="points-legend">
|
||||
<h4>Scoring at a glance</h4>
|
||||
<ul>
|
||||
<li><strong>Ace / 10</strong> — 10 pts each</li>
|
||||
<li><strong>Five</strong> — 5 pts each</li>
|
||||
<li><strong>Color Joker</strong> — 20 pts (trump)</li>
|
||||
<li><strong>Black Joker</strong> — 15 pts (trump)</li>
|
||||
<li><strong>Each trick won</strong> — 5 pts</li>
|
||||
<li><strong>Shelem</strong> — win every trick for 250 pts</li>
|
||||
<li>Default win score: 505 pts</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="profile-section">
|
||||
<button id="btn-show-change-pass" class="btn-secondary" style="width:100%">🔑 Change Password</button>
|
||||
<div id="change-pass-form" class="hidden" style="margin-top:10px;display:flex;flex-direction:column;gap:8px">
|
||||
<div class="field">
|
||||
<label>Current Password</label>
|
||||
<input id="change-pass-current" type="password" placeholder="Current password" autocomplete="current-password">
|
||||
</div>
|
||||
<div class="field">
|
||||
<label>New Password <small>(min 4 chars)</small></label>
|
||||
<input id="change-pass-new" type="password" placeholder="New password" autocomplete="new-password">
|
||||
</div>
|
||||
<button id="btn-do-change-pass" class="btn-primary">Update Password</button>
|
||||
<p id="change-pass-msg" class="error-msg"></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="admin-panel" class="profile-section admin-section hidden">
|
||||
<h4 class="admin-title">⚙ Admin</h4>
|
||||
<div class="admin-row">
|
||||
<span>New registrations</span>
|
||||
<button id="btn-toggle-signups" class="btn-secondary btn-admin-toggle">…</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ══════════════ LEADERBOARD ══════════════ -->
|
||||
<div id="screen-leaderboard" class="screen">
|
||||
<div class="profile-wrap">
|
||||
<div class="profile-box" style="max-width:540px">
|
||||
<button id="btn-lb-back" class="btn-back">← Back</button>
|
||||
<div class="profile-avatar">🏆</div>
|
||||
<h2 class="profile-name">Leaderboard</h2>
|
||||
<table class="lb-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th><th>Player</th><th>Avg Score</th><th>W</th><th>Played</th><th>🃏</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="lb-body"></tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ══════════════ EXIT CONFIRM ══════════════ -->
|
||||
<div id="overlay-exit-confirm" class="overlay hidden">
|
||||
<div class="overlay-box small" style="text-align:center">
|
||||
<h3>Leave Game?</h3>
|
||||
<p style="font-size:.88rem;color:rgba(255,255,255,.65);margin:8px 0 20px">Your session will be discarded.<br>You will not be able to rejoin.</p>
|
||||
<div style="display:flex;gap:10px;justify-content:center">
|
||||
<button id="btn-exit-confirm-yes" class="btn-primary" style="background:rgba(200,50,50,.7);border-color:rgba(200,50,50,.9)">Leave & Exit</button>
|
||||
<button id="btn-exit-confirm-no" class="btn-secondary">Cancel</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="/socket.io/socket.io.js"></script>
|
||||
<script src="app.js"></script>
|
||||
<script>
|
||||
if ('serviceWorker' in navigator) navigator.serviceWorker.register('/sw.js');
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"name": "Shelem",
|
||||
"short_name": "Shelem",
|
||||
"description": "The Persian trick-taking partnership card game",
|
||||
"start_url": "/",
|
||||
"display": "standalone",
|
||||
"background_color": "#133025",
|
||||
"theme_color": "#1a3a1a",
|
||||
"icons": [
|
||||
{ "src": "/icons/icon-192.png", "sizes": "192x192", "type": "image/png" },
|
||||
{ "src": "/icons/icon-512.png", "sizes": "512x512", "type": "image/png" },
|
||||
{ "src": "/icons/icon.svg", "sizes": "any", "type": "image/svg+xml" }
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,958 @@
|
||||
/* ── Reset & Base ──────────────────────────────── */
|
||||
*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
|
||||
|
||||
:root {
|
||||
--felt: #1d6b3a;
|
||||
--felt-dark: #133025;
|
||||
--felt-light: #268847;
|
||||
--card-w: 68px;
|
||||
--card-h: 98px;
|
||||
--radius: 8px;
|
||||
--shadow: 0 2px 8px rgba(0,0,0,.4);
|
||||
--gold: #f5c518;
|
||||
--accent: #c8860a;
|
||||
--red: #d32f2f;
|
||||
--muted: rgba(255,255,255,.55);
|
||||
--team-a: #4fc3f7; /* seats 0 & 2 */
|
||||
--team-b: #ef9a9a; /* seats 1 & 3 */
|
||||
}
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
font-family: 'Segoe UI', system-ui, sans-serif;
|
||||
background: var(--felt-dark);
|
||||
color: #fff;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
/* ── Screens ──────────────────────────────────── */
|
||||
.screen { display: none; }
|
||||
.screen.active { display: flex; flex-direction: column; height: 100vh; }
|
||||
|
||||
/* ── Lobby ────────────────────────────────────── */
|
||||
#screen-lobby {
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
background: radial-gradient(ellipse at center, #1d5c3a 0%, var(--felt-dark) 100%);
|
||||
}
|
||||
|
||||
.lobby-box {
|
||||
background: rgba(0,0,0,.5);
|
||||
border: 1px solid rgba(255,255,255,.12);
|
||||
border-radius: 16px;
|
||||
padding: 28px 34px;
|
||||
width: min(430px, 94vw);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 14px;
|
||||
max-height: 96vh;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.logo {
|
||||
font-size: 2.4rem;
|
||||
text-align: center;
|
||||
color: var(--gold);
|
||||
text-shadow: 0 2px 12px rgba(200,130,10,.6);
|
||||
letter-spacing: 2px;
|
||||
}
|
||||
|
||||
.tagline {
|
||||
text-align: center;
|
||||
color: rgba(255,255,255,.55);
|
||||
font-size: .85rem;
|
||||
margin-top: -8px;
|
||||
}
|
||||
|
||||
/* ── Auth bar ─────────────────────────────────── */
|
||||
.auth-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 8px;
|
||||
padding: 6px 10px;
|
||||
background: rgba(255,255,255,.06);
|
||||
border: 1px solid rgba(255,255,255,.1);
|
||||
border-radius: 10px;
|
||||
font-size: .8rem;
|
||||
}
|
||||
.auth-status { color: var(--muted); }
|
||||
.auth-bar-actions { display: flex; gap: 4px; flex-wrap: wrap; justify-content: flex-end; }
|
||||
.btn-text {
|
||||
background: none; border: none; color: var(--gold);
|
||||
cursor: pointer; font-size: .78rem; padding: 2px 5px;
|
||||
text-decoration: underline;
|
||||
}
|
||||
.btn-text:hover { color: #fff; }
|
||||
|
||||
/* ── Tabs ─────────────────────────────────────── */
|
||||
.lobby-tabs { display: flex; gap: 6px; }
|
||||
.tab-btn {
|
||||
flex: 1;
|
||||
padding: 7px;
|
||||
background: rgba(255,255,255,.07);
|
||||
border: 1px solid rgba(255,255,255,.12);
|
||||
border-radius: 8px;
|
||||
color: var(--muted);
|
||||
cursor: pointer;
|
||||
font-size: .85rem;
|
||||
transition: background .15s;
|
||||
}
|
||||
.tab-btn.active, .tab-btn:hover { background: rgba(255,255,255,.18); color: #fff; }
|
||||
.tab-panel { display: none; flex-direction: column; gap: 10px; }
|
||||
.tab-panel.active { display: flex; }
|
||||
|
||||
/* ── Fields & inputs ──────────────────────────── */
|
||||
.field { display: flex; flex-direction: column; gap: 5px; }
|
||||
.field label { font-size: .8rem; color: var(--muted); }
|
||||
.field small { color: rgba(255,255,255,.4); font-size: .72rem; }
|
||||
input[type=text], input[type=password], input[type=email] {
|
||||
width: 100%;
|
||||
padding: 9px 12px;
|
||||
background: rgba(255,255,255,.09);
|
||||
border: 1px solid rgba(255,255,255,.18);
|
||||
border-radius: 8px;
|
||||
color: #fff;
|
||||
font-size: .9rem;
|
||||
outline: none;
|
||||
}
|
||||
input:focus { border-color: var(--gold); }
|
||||
|
||||
/* ── Mode / score buttons ─────────────────────── */
|
||||
.mode-row, .score-row { display: flex; gap: 6px; }
|
||||
.mode-btn, .score-btn {
|
||||
flex: 1;
|
||||
padding: 8px 6px;
|
||||
background: rgba(255,255,255,.07);
|
||||
border: 1px solid rgba(255,255,255,.14);
|
||||
border-radius: 8px;
|
||||
color: var(--muted);
|
||||
cursor: pointer;
|
||||
font-size: .82rem;
|
||||
text-align: center;
|
||||
transition: background .15s;
|
||||
}
|
||||
.mode-btn small { display: block; font-size: .72rem; color: rgba(255,255,255,.4); margin-top: 2px; }
|
||||
.mode-btn.active, .mode-btn:hover,
|
||||
.score-btn.active, .score-btn:hover {
|
||||
background: rgba(245,197,24,.2);
|
||||
border-color: var(--gold);
|
||||
color: var(--gold);
|
||||
}
|
||||
|
||||
/* ── Buttons ──────────────────────────────────── */
|
||||
.btn-primary {
|
||||
padding: 10px;
|
||||
background: rgba(245,197,24,.25);
|
||||
border: 1px solid rgba(245,197,24,.55);
|
||||
border-radius: 10px;
|
||||
color: var(--gold);
|
||||
font-size: .95rem;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: background .15s;
|
||||
}
|
||||
.btn-primary:hover { background: rgba(245,197,24,.38); }
|
||||
.btn-primary:disabled { opacity: .4; cursor: default; }
|
||||
|
||||
.btn-secondary {
|
||||
padding: 9px;
|
||||
background: rgba(255,255,255,.07);
|
||||
border: 1px solid rgba(255,255,255,.16);
|
||||
border-radius: 10px;
|
||||
color: var(--muted);
|
||||
font-size: .9rem;
|
||||
cursor: pointer;
|
||||
transition: background .15s;
|
||||
}
|
||||
.btn-secondary:hover { background: rgba(255,255,255,.15); }
|
||||
|
||||
.divider { border: none; border-top: 1px solid rgba(255,255,255,.1); margin: 2px 0; }
|
||||
.error-msg { color: #ff6b6b; font-size: .82rem; min-height: 16px; }
|
||||
.hint { color: var(--muted); font-size: .82rem; text-align: center; }
|
||||
|
||||
/* ── Waiting Room ─────────────────────────────── */
|
||||
#screen-waiting {
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
background: radial-gradient(ellipse at center, #1d5c3a 0%, var(--felt-dark) 100%);
|
||||
}
|
||||
.waiting-box {
|
||||
background: rgba(0,0,0,.48);
|
||||
border: 1px solid rgba(255,255,255,.12);
|
||||
border-radius: 16px;
|
||||
padding: 28px 34px;
|
||||
width: min(380px, 94vw);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 14px;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
}
|
||||
.btn-leave-screen {
|
||||
align-self: flex-start;
|
||||
background: none; border: none; color: var(--muted);
|
||||
cursor: pointer; font-size: .85rem;
|
||||
padding: 0; text-decoration: underline;
|
||||
}
|
||||
.btn-leave-screen:hover { color: #fff; }
|
||||
|
||||
.room-code-box {
|
||||
display: flex; align-items: center; gap: 8px;
|
||||
background: rgba(255,255,255,.07);
|
||||
border: 1px solid rgba(255,255,255,.14);
|
||||
border-radius: 10px;
|
||||
padding: 8px 14px;
|
||||
}
|
||||
.room-code-box .label { font-size: .75rem; color: var(--muted); }
|
||||
.room-code { font-size: 1.5rem; font-weight: 700; letter-spacing: 3px; color: var(--gold); }
|
||||
.btn-copy {
|
||||
background: none; border: none; color: var(--muted);
|
||||
cursor: pointer; font-size: 1rem; padding: 2px 4px;
|
||||
}
|
||||
|
||||
.waiting-seats {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 8px;
|
||||
width: 100%;
|
||||
}
|
||||
.seat-slot {
|
||||
display: flex; align-items: center; gap: 8px;
|
||||
padding: 8px 12px;
|
||||
background: rgba(255,255,255,.05);
|
||||
border: 1px solid rgba(255,255,255,.12);
|
||||
border-radius: 8px;
|
||||
font-size: .85rem;
|
||||
}
|
||||
.seat-slot.partner-a { border-color: rgba(79,195,247,.3); }
|
||||
.seat-slot.partner-b { border-color: rgba(239,154,154,.3); }
|
||||
.seat-num { color: var(--muted); font-size: .75rem; min-width: 14px; }
|
||||
.seat-name { font-weight: 600; color: #fff; }
|
||||
.waiting-status { font-size: .88rem; color: var(--muted); }
|
||||
.waiting-options { display: flex; gap: 10px; justify-content: center; }
|
||||
.waiting-opt-label {
|
||||
font-size: .78rem; color: var(--gold);
|
||||
padding: 2px 8px;
|
||||
background: rgba(245,197,24,.1);
|
||||
border: 1px solid rgba(245,197,24,.25);
|
||||
border-radius: 12px;
|
||||
}
|
||||
.btn-fill-bots {
|
||||
padding: 8px 16px;
|
||||
background: rgba(255,255,255,.08);
|
||||
border: 1px solid rgba(255,255,255,.16);
|
||||
border-radius: 10px;
|
||||
color: var(--muted);
|
||||
cursor: pointer;
|
||||
font-size: .85rem;
|
||||
width: 100%;
|
||||
}
|
||||
.btn-fill-bots:hover { background: rgba(255,255,255,.16); color: #fff; }
|
||||
|
||||
/* ── Game screen ──────────────────────────────── */
|
||||
#screen-game { background: var(--felt); overflow: hidden; position: relative; }
|
||||
|
||||
/* Info bar */
|
||||
#info-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 6px 10px;
|
||||
background: rgba(0,0,0,.35);
|
||||
border-bottom: 1px solid rgba(0,0,0,.3);
|
||||
flex-shrink: 0;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
#score-block {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
flex: 1;
|
||||
justify-content: center;
|
||||
}
|
||||
.team-score {
|
||||
font-size: .78rem;
|
||||
font-weight: 700;
|
||||
padding: 2px 10px;
|
||||
border-radius: 20px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.team-score.team-a { background: rgba(79,195,247,.2); border: 1px solid rgba(79,195,247,.4); color: var(--team-a); }
|
||||
.team-score.team-b { background: rgba(239,154,154,.2); border: 1px solid rgba(239,154,154,.4); color: var(--team-b); }
|
||||
|
||||
#game-meta { display: flex; gap: 8px; align-items: center; }
|
||||
.trump-display {
|
||||
font-size: .8rem; font-weight: 700;
|
||||
padding: 2px 8px;
|
||||
border-radius: 12px;
|
||||
background: rgba(245,197,24,.2);
|
||||
border: 1px solid rgba(245,197,24,.4);
|
||||
color: var(--gold);
|
||||
}
|
||||
.bid-display {
|
||||
font-size: .75rem;
|
||||
color: var(--muted);
|
||||
padding: 2px 8px;
|
||||
background: rgba(255,255,255,.07);
|
||||
border: 1px solid rgba(255,255,255,.12);
|
||||
border-radius: 12px;
|
||||
}
|
||||
|
||||
.game-menu-wrap { position: relative; }
|
||||
.game-menu-dropdown {
|
||||
position: absolute;
|
||||
top: calc(100% + 6px);
|
||||
right: 0;
|
||||
background: #1a2e1a;
|
||||
border: 1px solid rgba(255,255,255,.15);
|
||||
border-radius: 10px;
|
||||
min-width: 140px;
|
||||
z-index: 200;
|
||||
overflow: hidden;
|
||||
}
|
||||
.game-menu-item {
|
||||
display: block; width: 100%; text-align: left;
|
||||
padding: 9px 14px;
|
||||
background: none; border: none;
|
||||
color: #eee; font-size: .85rem; cursor: pointer;
|
||||
}
|
||||
.game-menu-item:hover { background: rgba(255,255,255,.1); }
|
||||
.game-menu-exit { color: #ff8080; }
|
||||
|
||||
.spectator-banner {
|
||||
background: rgba(0,0,0,.5);
|
||||
text-align: center;
|
||||
padding: 5px;
|
||||
font-size: .8rem;
|
||||
color: var(--muted);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* ── Table grid ───────────────────────────────── */
|
||||
#table-grid {
|
||||
flex: 1;
|
||||
display: grid;
|
||||
grid-template-columns: 90px 1fr 90px;
|
||||
grid-template-rows: auto 1fr;
|
||||
gap: 4px;
|
||||
padding: 6px;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.player-area { display: flex; flex-direction: column; align-items: center; gap: 4px; }
|
||||
.area-top { grid-column: 2; grid-row: 1; }
|
||||
.area-left { grid-column: 1; grid-row: 1 / 3; justify-content: center; }
|
||||
.area-right { grid-column: 3; grid-row: 1 / 3; justify-content: center; }
|
||||
|
||||
#trick-area {
|
||||
grid-column: 2;
|
||||
grid-row: 2;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 4px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.player-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
font-size: .8rem;
|
||||
font-weight: 600;
|
||||
white-space: nowrap;
|
||||
background: rgba(0,0,0,.3);
|
||||
border-radius: 12px;
|
||||
padding: 3px 8px;
|
||||
}
|
||||
.player-label.vertical { flex-direction: column; font-size: .72rem; }
|
||||
|
||||
.turn-dot { color: var(--gold); font-size: .6rem; animation: pulse 1s infinite; }
|
||||
@keyframes pulse { 0%,100%{opacity:1} 50%{opacity:.3} }
|
||||
|
||||
.partner-badge {
|
||||
font-size: .6rem;
|
||||
padding: 1px 5px;
|
||||
border-radius: 8px;
|
||||
background: rgba(79,195,247,.2);
|
||||
color: var(--team-a);
|
||||
border: 1px solid rgba(79,195,247,.3);
|
||||
}
|
||||
#my-partner-label { background: rgba(79,195,247,.15); }
|
||||
|
||||
.player-score-badge {
|
||||
font-size: .7rem; color: var(--gold);
|
||||
padding: 1px 5px;
|
||||
background: rgba(245,197,24,.12);
|
||||
border-radius: 8px;
|
||||
}
|
||||
.tricks-badge {
|
||||
font-size: .7rem; color: var(--muted);
|
||||
padding: 1px 5px;
|
||||
background: rgba(255,255,255,.08);
|
||||
border-radius: 8px;
|
||||
}
|
||||
|
||||
/* ── Card back / face-down ────────────────────── */
|
||||
.opp-cards {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 3px;
|
||||
justify-content: center;
|
||||
max-width: 140px;
|
||||
}
|
||||
.opp-cards.vertical {
|
||||
flex-direction: column;
|
||||
max-width: 36px;
|
||||
max-height: 200px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.card-back {
|
||||
width: 36px;
|
||||
height: 52px;
|
||||
background: linear-gradient(135deg, #1565c0 0%, #0d47a1 50%, #1565c0 100%);
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(255,255,255,.25);
|
||||
box-shadow: 0 1px 3px rgba(0,0,0,.4);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.opp-cards.vertical .card-back { width: 30px; height: 42px; }
|
||||
|
||||
/* ── Playing cards ────────────────────────────── */
|
||||
.card {
|
||||
width: var(--card-w);
|
||||
height: var(--card-h);
|
||||
border-radius: var(--radius);
|
||||
box-shadow: var(--shadow);
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
transition: transform .12s, box-shadow .12s;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
border: 2px solid transparent;
|
||||
background: #fff;
|
||||
}
|
||||
.card img { width: 100%; height: 100%; object-fit: contain; display: block; border-radius: 6px; }
|
||||
.card:hover { transform: translateY(-8px); box-shadow: 0 8px 20px rgba(0,0,0,.5); }
|
||||
.card.selected {
|
||||
transform: translateY(-12px);
|
||||
border-color: var(--gold);
|
||||
box-shadow: 0 0 12px rgba(245,197,24,.6);
|
||||
}
|
||||
.card.illegal { cursor: default; }
|
||||
.card.illegal::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background: rgba(0,0,0,.55);
|
||||
border-radius: 6px;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
/* Magnifier (drag mode, dense fan) */
|
||||
.card.magnified {
|
||||
transform: translateY(-34px) scale(1.5) !important;
|
||||
z-index: 50 !important;
|
||||
box-shadow: 0 14px 36px rgba(0,0,0,.75) !important;
|
||||
border: 2px solid #fff !important;
|
||||
transition: transform .1s, box-shadow .1s !important;
|
||||
}
|
||||
|
||||
/* Joker identification badges */
|
||||
.joker-badge {
|
||||
position: absolute;
|
||||
bottom: 3px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
font-size: .58rem;
|
||||
font-weight: 800;
|
||||
padding: 2px 6px;
|
||||
border-radius: 4px;
|
||||
white-space: nowrap;
|
||||
pointer-events: none;
|
||||
line-height: 1.3;
|
||||
text-shadow: 0 1px 2px rgba(0,0,0,.6);
|
||||
box-shadow: 0 1px 4px rgba(0,0,0,.5);
|
||||
}
|
||||
.joker-color-badge {
|
||||
background: linear-gradient(90deg, #e040fb, #ff6d00, #ffea00, #00e676, #2979ff);
|
||||
color: #fff;
|
||||
border: none;
|
||||
}
|
||||
.joker-black-badge {
|
||||
background: linear-gradient(135deg, #263238 0%, #455a64 100%);
|
||||
color: #eceff1;
|
||||
border: 1px solid rgba(255,255,255,.35);
|
||||
}
|
||||
|
||||
/* ── Trick area ───────────────────────────────── */
|
||||
.trick-slot {
|
||||
width: var(--card-w);
|
||||
height: var(--card-h);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.trick-slot img {
|
||||
width: var(--card-w);
|
||||
height: var(--card-h);
|
||||
border-radius: 6px;
|
||||
box-shadow: var(--shadow);
|
||||
display: block;
|
||||
}
|
||||
.trick-card-wrap {
|
||||
position: relative;
|
||||
width: var(--card-w);
|
||||
height: var(--card-h);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.trick-card-wrap img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
border-radius: 6px;
|
||||
box-shadow: var(--shadow);
|
||||
display: block;
|
||||
}
|
||||
.trick-middle-row {
|
||||
display: flex; align-items: center; justify-content: center; gap: 4px;
|
||||
}
|
||||
.trick-center-info {
|
||||
width: 60px; text-align: center; flex-shrink: 0;
|
||||
}
|
||||
.phase-msg {
|
||||
font-size: .72rem; color: rgba(255,255,255,.6);
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
/* Drop-zone pulse when dragging */
|
||||
#trick-area { position: relative; }
|
||||
#trick-area.drag-active::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: -10px;
|
||||
border: 2px dashed rgba(255,255,255,.4);
|
||||
border-radius: 18px;
|
||||
pointer-events: none;
|
||||
animation: pulse-border .8s ease-in-out infinite alternate;
|
||||
}
|
||||
@keyframes pulse-border { from { opacity: .35; } to { opacity: 1; } }
|
||||
|
||||
/* Drag ghost */
|
||||
.drag-ghost {
|
||||
position: fixed;
|
||||
pointer-events: none;
|
||||
opacity: .92;
|
||||
z-index: 9999;
|
||||
transform: scale(1.15) rotate(-4deg);
|
||||
box-shadow: 0 12px 32px rgba(0,0,0,.7);
|
||||
border-radius: 6px;
|
||||
width: var(--card-w);
|
||||
height: var(--card-h);
|
||||
overflow: hidden;
|
||||
transition: none !important;
|
||||
}
|
||||
.drag-ghost img { width: 100%; height: 100%; display: block; }
|
||||
|
||||
/* ── My hand ──────────────────────────────────── */
|
||||
#my-area {
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
padding: 4px 8px calc(8px + env(safe-area-inset-bottom));
|
||||
background: rgba(0,0,0,.2);
|
||||
border-top: 1px solid rgba(0,0,0,.3);
|
||||
}
|
||||
#my-area.fan-active { overflow: visible; }
|
||||
|
||||
#my-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
font-size: .8rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
/* Scroll mode (default) */
|
||||
#my-hand {
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
gap: 4px;
|
||||
overflow-x: auto;
|
||||
overflow-y: visible;
|
||||
padding: 2px 0 4px;
|
||||
scrollbar-width: none;
|
||||
justify-content: safe center;
|
||||
}
|
||||
#my-hand::-webkit-scrollbar { display: none; }
|
||||
|
||||
/* Fan / overlap mode */
|
||||
#my-hand.fan-mode {
|
||||
gap: 0;
|
||||
overflow: visible;
|
||||
padding: 14px 4px 4px;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
/* Play / hand mode toggle buttons */
|
||||
.btn-play-mode,
|
||||
.btn-hand-mode {
|
||||
margin-left: auto;
|
||||
padding: 2px 8px;
|
||||
background: rgba(255,255,255,.12);
|
||||
border: 1px solid rgba(255,255,255,.25);
|
||||
border-radius: 6px;
|
||||
color: rgba(255,255,255,.8);
|
||||
font-size: .72rem;
|
||||
cursor: pointer;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.btn-play-mode:hover, .btn-hand-mode:hover { background: rgba(255,255,255,.22); }
|
||||
.btn-play-mode.drag-mode {
|
||||
background: rgba(100,200,100,.18);
|
||||
border-color: #66bb6a;
|
||||
color: #a5d6a7;
|
||||
}
|
||||
.btn-hand-mode.fan-mode {
|
||||
background: rgba(100,180,255,.18);
|
||||
border-color: rgba(100,180,255,.5);
|
||||
color: rgba(180,220,255,.9);
|
||||
}
|
||||
|
||||
/* ── Overlays ─────────────────────────────────── */
|
||||
.overlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0,0,0,.72);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 100;
|
||||
padding: 12px;
|
||||
}
|
||||
.overlay.hidden { display: none; }
|
||||
|
||||
.overlay-box {
|
||||
background: #1a2e1a;
|
||||
border: 1px solid rgba(255,255,255,.15);
|
||||
border-radius: 16px;
|
||||
padding: 26px 28px;
|
||||
width: min(440px, 96vw);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 14px;
|
||||
max-height: 92vh;
|
||||
overflow-y: auto;
|
||||
}
|
||||
.overlay-box.small { max-width: 320px; }
|
||||
.overlay-box h3 { font-size: 1.1rem; color: var(--gold); text-align: center; }
|
||||
|
||||
/* ── Bidding overlay ──────────────────────────── */
|
||||
.bid-box {}
|
||||
|
||||
.bid-history {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
max-height: 180px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
.bid-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 6px 10px;
|
||||
background: rgba(255,255,255,.05);
|
||||
border: 1px solid rgba(255,255,255,.1);
|
||||
border-radius: 8px;
|
||||
font-size: .85rem;
|
||||
}
|
||||
.bid-row.active-bidder { border-color: var(--gold); background: rgba(245,197,24,.08); }
|
||||
.bid-row .bid-name { font-weight: 600; }
|
||||
.bid-row .bid-val { color: var(--gold); font-weight: 700; }
|
||||
.bid-row .bid-val.passed { color: var(--muted); font-weight: 400; font-style: italic; }
|
||||
.bid-row .bid-val.waiting { color: var(--muted); }
|
||||
|
||||
.bid-hint { font-size: .82rem; color: var(--muted); text-align: center; }
|
||||
.bid-input-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 14px;
|
||||
}
|
||||
.bid-adj {
|
||||
width: 40px; height: 40px;
|
||||
background: rgba(255,255,255,.1);
|
||||
border: 1px solid rgba(255,255,255,.2);
|
||||
border-radius: 8px;
|
||||
color: #fff; font-size: 1rem; cursor: pointer;
|
||||
}
|
||||
.bid-adj:hover { background: rgba(255,255,255,.2); }
|
||||
.bid-amount-display {
|
||||
font-size: 1.8rem;
|
||||
font-weight: 700;
|
||||
color: var(--gold);
|
||||
min-width: 60px;
|
||||
text-align: center;
|
||||
}
|
||||
.bid-action-row { display: flex; gap: 10px; }
|
||||
.bid-action-row .btn-primary, .bid-action-row .btn-secondary { flex: 1; }
|
||||
|
||||
/* ── Widow overlay ────────────────────────────── */
|
||||
.widow-box {}
|
||||
.pass-hint { font-size: .82rem; color: var(--muted); text-align: center; }
|
||||
|
||||
/* One row per suit — matches Hearts pass overlay */
|
||||
.pass-hand {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
margin-bottom: 4px;
|
||||
width: 100%;
|
||||
max-height: 55vh;
|
||||
overflow-y: auto;
|
||||
}
|
||||
.pass-suit-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
.pass-suit-label {
|
||||
font-size: 1.3rem;
|
||||
width: 28px;
|
||||
text-align: center;
|
||||
flex-shrink: 0;
|
||||
line-height: 1;
|
||||
}
|
||||
.pass-suit-label.suit-h,
|
||||
.pass-suit-label.suit-d { color: #ff8080; }
|
||||
.pass-suit-label.suit-c,
|
||||
.pass-suit-label.suit-s { color: #ddd; }
|
||||
.pass-suit-cards {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.pass-hand .card { width: 58px; height: 82px; }
|
||||
.pass-hand .card img { width: 58px; height: 82px; }
|
||||
|
||||
.pass-selected-row {
|
||||
display: flex; align-items: center; gap: 8px;
|
||||
min-height: 36px;
|
||||
}
|
||||
.pass-selected-label { font-size: .8rem; color: var(--muted); white-space: nowrap; }
|
||||
.pass-selected-preview { display: flex; gap: 4px; flex-wrap: wrap; }
|
||||
.pass-selected-preview .card { width: 48px; height: 68px; }
|
||||
.pass-selected-preview .card img { width: 48px; height: 68px; }
|
||||
.pass-placeholder {
|
||||
width: 48px; height: 68px;
|
||||
border: 2px dashed rgba(255,255,255,.2);
|
||||
border-radius: 6px;
|
||||
}
|
||||
|
||||
/* ── Trump overlay ────────────────────────────── */
|
||||
.trump-box { align-items: center; }
|
||||
.trump-suit-row {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 10px;
|
||||
width: 100%;
|
||||
}
|
||||
.trump-suit-btn {
|
||||
padding: 14px 10px;
|
||||
background: rgba(255,255,255,.07);
|
||||
border: 1px solid rgba(255,255,255,.14);
|
||||
border-radius: 10px;
|
||||
color: #fff;
|
||||
font-size: 1rem;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: background .15s, border-color .15s;
|
||||
}
|
||||
.trump-suit-btn:hover { background: rgba(245,197,24,.2); border-color: var(--gold); color: var(--gold); }
|
||||
.trump-suit-btn[data-suit="H"], .trump-suit-btn[data-suit="D"] { color: #ff8080; }
|
||||
.trump-suit-btn[data-suit="H"]:hover, .trump-suit-btn[data-suit="D"]:hover { color: var(--gold); }
|
||||
|
||||
/* ── Hand / game over overlays ────────────────── */
|
||||
.result-icon { font-size: 2.5rem; text-align: center; }
|
||||
.result-icon.big { font-size: 3rem; }
|
||||
|
||||
.result-scores {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
}
|
||||
.result-score-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 6px 12px;
|
||||
background: rgba(255,255,255,.06);
|
||||
border-radius: 8px;
|
||||
font-size: .88rem;
|
||||
}
|
||||
.result-score-row.winner { background: rgba(245,197,24,.12); border: 1px solid rgba(245,197,24,.3); }
|
||||
.result-score-row .team-label { font-weight: 600; }
|
||||
.result-score-row .delta { font-weight: 700; }
|
||||
.delta.pos { color: #69f0ae; }
|
||||
.delta.neg { color: #ff6b6b; }
|
||||
|
||||
.gameover-scores {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
margin: 4px 0;
|
||||
}
|
||||
.gameover-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
padding: 8px 14px;
|
||||
border-radius: 10px;
|
||||
background: rgba(255,255,255,.06);
|
||||
font-size: .9rem;
|
||||
}
|
||||
.gameover-row.winner { background: rgba(245,197,24,.15); border: 1px solid rgba(245,197,24,.4); }
|
||||
|
||||
/* ── Auth overlay ─────────────────────────────── */
|
||||
.auth-box { max-width: 360px; }
|
||||
.btn-close {
|
||||
align-self: flex-end;
|
||||
background: none; border: none;
|
||||
color: var(--muted); font-size: 1rem; cursor: pointer;
|
||||
line-height: 1;
|
||||
}
|
||||
.auth-tabs { display: flex; gap: 6px; }
|
||||
.auth-tab {
|
||||
flex: 1; padding: 7px;
|
||||
background: rgba(255,255,255,.07);
|
||||
border: 1px solid rgba(255,255,255,.12);
|
||||
border-radius: 8px;
|
||||
color: var(--muted);
|
||||
cursor: pointer; font-size: .85rem;
|
||||
}
|
||||
.auth-tab.active { background: rgba(245,197,24,.15); border-color: rgba(245,197,24,.35); color: var(--gold); }
|
||||
.auth-panel { display: none; flex-direction: column; gap: 10px; }
|
||||
.auth-panel.active { display: flex; }
|
||||
|
||||
/* ── Profile & leaderboard ────────────────────── */
|
||||
#screen-profile, #screen-leaderboard {
|
||||
background: radial-gradient(ellipse at center, #1d5c3a 0%, var(--felt-dark) 100%);
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
overflow-y: auto;
|
||||
padding: 16px;
|
||||
}
|
||||
.profile-wrap { width: 100%; display: flex; justify-content: center; }
|
||||
.profile-box {
|
||||
background: rgba(0,0,0,.48);
|
||||
border: 1px solid rgba(255,255,255,.12);
|
||||
border-radius: 16px;
|
||||
padding: 24px 28px;
|
||||
width: min(400px, 96vw);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 14px;
|
||||
}
|
||||
.btn-back {
|
||||
background: none; border: none; color: var(--muted);
|
||||
cursor: pointer; font-size: .85rem; align-self: flex-start;
|
||||
text-decoration: underline;
|
||||
}
|
||||
.btn-back:hover { color: #fff; }
|
||||
.profile-avatar { font-size: 2.5rem; text-align: center; }
|
||||
.profile-name { font-size: 1.3rem; text-align: center; color: var(--gold); }
|
||||
|
||||
.stat-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 8px;
|
||||
}
|
||||
.stat-card {
|
||||
display: flex; flex-direction: column;
|
||||
align-items: center; gap: 2px;
|
||||
padding: 10px;
|
||||
background: rgba(255,255,255,.05);
|
||||
border: 1px solid rgba(255,255,255,.1);
|
||||
border-radius: 10px;
|
||||
}
|
||||
.stat-num { font-size: 1.4rem; font-weight: 700; color: var(--gold); }
|
||||
.stat-label { font-size: .72rem; color: var(--muted); text-align: center; }
|
||||
|
||||
.points-legend {
|
||||
background: rgba(255,255,255,.04);
|
||||
border: 1px solid rgba(255,255,255,.1);
|
||||
border-radius: 10px;
|
||||
padding: 12px 14px;
|
||||
}
|
||||
.points-legend h4 { font-size: .85rem; color: var(--gold); margin-bottom: 8px; }
|
||||
.points-legend ul { list-style: none; display: flex; flex-direction: column; gap: 4px; }
|
||||
.points-legend li { font-size: .8rem; color: var(--muted); }
|
||||
.points-legend strong { color: #fff; }
|
||||
|
||||
.profile-section { display: flex; flex-direction: column; gap: 8px; }
|
||||
.admin-section {
|
||||
background: rgba(255,100,0,.06);
|
||||
border: 1px solid rgba(255,100,0,.2);
|
||||
border-radius: 10px;
|
||||
padding: 10px 14px;
|
||||
}
|
||||
.admin-title { font-size: .85rem; color: #ffaa55; margin-bottom: 6px; }
|
||||
.admin-row { display: flex; justify-content: space-between; align-items: center; font-size: .85rem; }
|
||||
.btn-admin-toggle { min-width: 80px; }
|
||||
.btn-admin-toggle.signup-open { border-color: rgba(100,220,100,.6); color: #69f0ae; }
|
||||
|
||||
/* ── Leaderboard ──────────────────────────────── */
|
||||
.lb-table { width: 100%; border-collapse: collapse; font-size: .82rem; }
|
||||
.lb-table th, .lb-table td { padding: 7px 8px; text-align: left; }
|
||||
.lb-table th { color: var(--muted); font-weight: 600; border-bottom: 1px solid rgba(255,255,255,.1); }
|
||||
.lb-table td { border-bottom: 1px solid rgba(255,255,255,.05); }
|
||||
.lb-table tr:hover td { background: rgba(255,255,255,.04); }
|
||||
|
||||
/* ── Util ─────────────────────────────────────── */
|
||||
.hidden { display: none !important; }
|
||||
|
||||
/* ── Bar-at-bottom layout ─────────────────────── */
|
||||
#screen-game.bar-bottom #info-bar {
|
||||
order: 10;
|
||||
border-bottom: none;
|
||||
border-top: 1px solid rgba(0,0,0,.3);
|
||||
}
|
||||
#screen-game.bar-bottom .game-menu-dropdown {
|
||||
top: auto;
|
||||
bottom: calc(100% + 6px);
|
||||
}
|
||||
|
||||
/* ── Mobile bidding: transparent panel at top so hand stays visible ── */
|
||||
@media (pointer: coarse) {
|
||||
#overlay-bid {
|
||||
align-items: flex-start;
|
||||
background: transparent;
|
||||
pointer-events: none;
|
||||
padding: 0;
|
||||
}
|
||||
#overlay-bid .overlay-box {
|
||||
pointer-events: all;
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
border-radius: 0 0 20px 20px;
|
||||
border-top: none;
|
||||
background: rgba(8, 22, 8, 0.97);
|
||||
box-shadow: 0 6px 28px rgba(0,0,0,.75);
|
||||
max-height: 62vh;
|
||||
}
|
||||
}
|
||||
|
||||
/* ── Mobile tweaks ────────────────────────────── */
|
||||
@media (max-width: 480px) {
|
||||
:root { --card-w: 54px; --card-h: 78px; }
|
||||
#table-grid { grid-template-columns: 70px 1fr 70px; }
|
||||
.overlay-box { padding: 18px 16px; }
|
||||
.bid-amount-display { font-size: 1.4rem; }
|
||||
.trump-suit-btn { font-size: .88rem; padding: 11px 6px; }
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
'use strict';
|
||||
const CACHE_NAME = 'shelem-v1';
|
||||
|
||||
const PRECACHE = [
|
||||
'/',
|
||||
'/index.html',
|
||||
'/style.css',
|
||||
'/app.js',
|
||||
'/manifest.json',
|
||||
'/icons/icon-192.png',
|
||||
'/icons/icon-512.png',
|
||||
'/icons/icon.svg',
|
||||
];
|
||||
|
||||
self.addEventListener('install', event => {
|
||||
event.waitUntil(
|
||||
caches.open(CACHE_NAME).then(cache => cache.addAll(PRECACHE))
|
||||
);
|
||||
self.skipWaiting();
|
||||
});
|
||||
|
||||
self.addEventListener('activate', event => {
|
||||
event.waitUntil(
|
||||
caches.keys().then(keys =>
|
||||
Promise.all(keys.filter(k => k !== CACHE_NAME).map(k => caches.delete(k)))
|
||||
)
|
||||
);
|
||||
self.clients.claim();
|
||||
});
|
||||
|
||||
self.addEventListener('fetch', event => {
|
||||
const url = event.request.url;
|
||||
if (event.request.method !== 'GET') return;
|
||||
if (url.includes('/socket.io/')) return;
|
||||
|
||||
if (url.includes('/cards/')) {
|
||||
event.respondWith(
|
||||
caches.match(event.request).then(cached => {
|
||||
if (cached) return cached;
|
||||
return fetch(event.request).then(res => {
|
||||
caches.open(CACHE_NAME).then(c => c.put(event.request, res.clone()));
|
||||
return res;
|
||||
});
|
||||
})
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
event.respondWith(
|
||||
fetch(event.request)
|
||||
.then(res => {
|
||||
caches.open(CACHE_NAME).then(c => c.put(event.request, res.clone()));
|
||||
return res;
|
||||
})
|
||||
.catch(() => caches.match(event.request))
|
||||
);
|
||||
});
|
||||
@@ -0,0 +1,980 @@
|
||||
'use strict';
|
||||
|
||||
const express = require('express');
|
||||
const http = require('http');
|
||||
const https = require('https');
|
||||
const { Server } = require('socket.io');
|
||||
const path = require('path');
|
||||
const fs = require('fs');
|
||||
const bcrypt = require('bcryptjs');
|
||||
const jwt = require('jsonwebtoken');
|
||||
|
||||
const app = express();
|
||||
const httpServer = http.createServer(app);
|
||||
|
||||
let httpsServer = null;
|
||||
const SSL_KEY = path.join(__dirname, 'ssl', 'key.pem');
|
||||
const SSL_CERT = path.join(__dirname, 'ssl', 'cert.pem');
|
||||
if (fs.existsSync(SSL_KEY) && fs.existsSync(SSL_CERT)) {
|
||||
httpsServer = https.createServer(
|
||||
{ key: fs.readFileSync(SSL_KEY), cert: fs.readFileSync(SSL_CERT) }, app
|
||||
);
|
||||
}
|
||||
|
||||
const io = new Server(httpServer);
|
||||
if (httpsServer) io.attach(httpsServer);
|
||||
|
||||
const JWT_SECRET = process.env.JWT_SECRET || 'shelem-secret-change-me';
|
||||
const ADMIN_USERNAME = process.env.ADMIN_USERNAME || '';
|
||||
const SHARED_USERS_FILE = process.env.SHARED_USERS_FILE || '';
|
||||
const HTTP_PORT = parseInt(process.env.PORT || '4000');
|
||||
const HTTPS_PORT = parseInt(process.env.HTTPS_PORT || '4443');
|
||||
|
||||
// ─── JSON file database ────────────────────────────────────────
|
||||
const DATA_DIR = path.join(__dirname, 'data');
|
||||
if (!fs.existsSync(DATA_DIR)) fs.mkdirSync(DATA_DIR, { recursive: true });
|
||||
|
||||
const USERS_FILE = path.join(DATA_DIR, 'users.json');
|
||||
const STATS_FILE = path.join(DATA_DIR, 'stats.json');
|
||||
const CONFIG_FILE = path.join(DATA_DIR, 'config.json');
|
||||
|
||||
function readJSON(file, def) {
|
||||
try { return JSON.parse(fs.readFileSync(file, 'utf8')); } catch { return def; }
|
||||
}
|
||||
function writeJSON(file, data) {
|
||||
const tmp = file + '.tmp';
|
||||
fs.writeFileSync(tmp, JSON.stringify(data, null, 2));
|
||||
fs.renameSync(tmp, file);
|
||||
}
|
||||
|
||||
let users = readJSON(USERS_FILE, []);
|
||||
let stats = readJSON(STATS_FILE, []);
|
||||
let config = readJSON(CONFIG_FILE, { signupsOpen: true });
|
||||
|
||||
function saveUsers() { writeJSON(USERS_FILE, users); }
|
||||
function saveStats() { writeJSON(STATS_FILE, stats); }
|
||||
function saveConfig() { writeJSON(CONFIG_FILE, config); }
|
||||
|
||||
function isAdmin(user) {
|
||||
return ADMIN_USERNAME && user && user.username === ADMIN_USERNAME;
|
||||
}
|
||||
|
||||
let _nextId = users.length > 0 ? Math.max(...users.map(u => u.id)) + 1 : 1;
|
||||
function nextId() { return _nextId++; }
|
||||
|
||||
function findUser(username) {
|
||||
const local = users.find(u => u.username.toLowerCase() === username.toLowerCase());
|
||||
if (local) return local;
|
||||
if (SHARED_USERS_FILE) {
|
||||
try {
|
||||
const shared = readJSON(SHARED_USERS_FILE, []);
|
||||
const s = shared.find(u => u.username.toLowerCase() === username.toLowerCase());
|
||||
if (s) return { ...s, _fromShared: true };
|
||||
} catch { /* ignore */ }
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function getStats(userId) {
|
||||
let s = stats.find(s => s.userId === userId);
|
||||
if (!s) {
|
||||
s = { userId, games_played: 0, games_won: 0, shelemCount: 0, total_score: 0 };
|
||||
stats.push(s);
|
||||
saveStats();
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
function addStats(userId, delta) {
|
||||
const s = getStats(userId);
|
||||
s.games_played = (s.games_played || 0) + (delta.games_played || 0);
|
||||
s.games_won = (s.games_won || 0) + (delta.games_won || 0);
|
||||
s.shelemCount = (s.shelemCount || 0) + (delta.shelemCount || 0);
|
||||
s.total_score = (s.total_score || 0) + (delta.total_score || 0);
|
||||
saveStats();
|
||||
}
|
||||
|
||||
function requireAuth(req, res, next) {
|
||||
const h = req.headers.authorization;
|
||||
if (!h?.startsWith('Bearer ')) return res.status(401).json({ error: 'Not authenticated' });
|
||||
try { req.user = jwt.verify(h.slice(7), JWT_SECRET); next(); }
|
||||
catch { res.status(401).json({ error: 'Invalid or expired token' }); }
|
||||
}
|
||||
|
||||
// ─── Middleware ────────────────────────────────────────────────
|
||||
app.use(express.json());
|
||||
app.use(express.static(path.join(__dirname, 'public'), {
|
||||
setHeaders: (res, filePath) => {
|
||||
if (/\.svg$/.test(filePath)) {
|
||||
res.setHeader('Cache-Control', 'public, max-age=2592000, immutable');
|
||||
} else if (/\.(js|css|html)$/.test(filePath)) {
|
||||
res.setHeader('Cache-Control', 'no-cache');
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
// ─── Auth API ─────────────────────────────────────────────────
|
||||
app.get('/api/config', (_req, res) => {
|
||||
res.json({ signupsOpen: config.signupsOpen });
|
||||
});
|
||||
|
||||
app.post('/api/register', (req, res) => {
|
||||
if (!config.signupsOpen)
|
||||
return res.status(403).json({ error: 'New registrations are currently closed.' });
|
||||
const { username, password } = req.body || {};
|
||||
if (!username || !password)
|
||||
return res.status(400).json({ error: 'Username and password are required' });
|
||||
if (username.trim().length < 2 || username.trim().length > 16)
|
||||
return res.status(400).json({ error: 'Username must be 2–16 characters' });
|
||||
if (password.length < 4)
|
||||
return res.status(400).json({ error: 'Password must be at least 4 characters' });
|
||||
if (findUser(username))
|
||||
return res.status(409).json({ error: 'Username already taken' });
|
||||
const id = nextId();
|
||||
users.push({ id, username: username.trim(), password: bcrypt.hashSync(password, 10) });
|
||||
saveUsers();
|
||||
getStats(id);
|
||||
const token = jwt.sign({ id, username: username.trim() }, JWT_SECRET, { expiresIn: '30d' });
|
||||
res.json({ token, username: username.trim() });
|
||||
});
|
||||
|
||||
app.post('/api/login', (req, res) => {
|
||||
const { username, password } = req.body || {};
|
||||
if (!username || !password)
|
||||
return res.status(400).json({ error: 'Username and password required' });
|
||||
const user = findUser(username);
|
||||
if (!user || !bcrypt.compareSync(password, user.password))
|
||||
return res.status(401).json({ error: 'Invalid username or password' });
|
||||
const effectiveId = user._fromShared ? `hokm_${user.id}` : user.id;
|
||||
const effectiveUsername = user.username;
|
||||
const token = jwt.sign({ id: effectiveId, username: effectiveUsername }, JWT_SECRET, { expiresIn: '30d' });
|
||||
res.json({ token, username: effectiveUsername });
|
||||
});
|
||||
|
||||
app.post('/api/change-password', requireAuth, (req, res) => {
|
||||
const { currentPassword, newPassword } = req.body || {};
|
||||
if (!currentPassword || !newPassword)
|
||||
return res.status(400).json({ error: 'Both passwords required' });
|
||||
if (newPassword.length < 4)
|
||||
return res.status(400).json({ error: 'New password must be at least 4 characters' });
|
||||
const user = users.find(u => u.id === req.user.id);
|
||||
if (!user) return res.status(404).json({ error: 'User not found (shared accounts cannot change password here)' });
|
||||
if (!bcrypt.compareSync(currentPassword, user.password))
|
||||
return res.status(401).json({ error: 'Current password is incorrect' });
|
||||
user.password = bcrypt.hashSync(newPassword, 10);
|
||||
saveUsers();
|
||||
res.json({ ok: true });
|
||||
});
|
||||
|
||||
app.get('/api/profile/:username', (req, res) => {
|
||||
const user = findUser(req.params.username);
|
||||
if (!user) return res.status(404).json({ error: 'User not found' });
|
||||
const effectiveId = user._fromShared ? `hokm_${user.id}` : user.id;
|
||||
const s = getStats(effectiveId);
|
||||
res.json({
|
||||
username: user.username,
|
||||
games_played: s.games_played || 0,
|
||||
games_won: s.games_won || 0,
|
||||
shelemCount: s.shelemCount || 0,
|
||||
total_score: s.total_score || 0,
|
||||
isAdmin: isAdmin(user),
|
||||
signupsOpen: config.signupsOpen,
|
||||
});
|
||||
});
|
||||
|
||||
app.get('/api/leaderboard', (_req, res) => {
|
||||
const allUsers = [...users];
|
||||
if (SHARED_USERS_FILE) {
|
||||
try {
|
||||
const shared = readJSON(SHARED_USERS_FILE, []);
|
||||
for (const su of shared) {
|
||||
if (!allUsers.find(u => u.username.toLowerCase() === su.username.toLowerCase()))
|
||||
allUsers.push({ ...su, _fromShared: true });
|
||||
}
|
||||
} catch { /* ignore */ }
|
||||
}
|
||||
const rows = allUsers.map(u => {
|
||||
const eid = u._fromShared ? `hokm_${u.id}` : u.id;
|
||||
const s = getStats(eid);
|
||||
const played = s.games_played || 0;
|
||||
return {
|
||||
username: u.username,
|
||||
games_played: played,
|
||||
games_won: s.games_won || 0,
|
||||
shelemCount: s.shelemCount || 0,
|
||||
total_score: s.total_score || 0,
|
||||
score_per_game: played > 0 ? +((s.total_score || 0) / played).toFixed(1) : null,
|
||||
};
|
||||
})
|
||||
.filter(r => r.games_played > 0)
|
||||
.sort((a, b) => {
|
||||
if (a.score_per_game === null) return 1;
|
||||
if (b.score_per_game === null) return -1;
|
||||
return b.score_per_game - a.score_per_game || b.games_played - a.games_played;
|
||||
})
|
||||
.slice(0, 30);
|
||||
res.json(rows);
|
||||
});
|
||||
|
||||
app.post('/api/admin/toggle-signups', requireAuth, (req, res) => {
|
||||
if (!isAdmin(req.user)) return res.status(403).json({ error: 'Forbidden' });
|
||||
config.signupsOpen = !config.signupsOpen;
|
||||
saveConfig();
|
||||
res.json({ signupsOpen: config.signupsOpen });
|
||||
});
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// SHELEM GAME ENGINE
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
const SUITS = ['C', 'D', 'H', 'S'];
|
||||
const RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'];
|
||||
// rank index for non-joker cards: 2→0, A→12
|
||||
const RANK_IDX = Object.fromEntries(RANKS.map((r, i) => [r, i]));
|
||||
|
||||
function makeDeck(jokerMode) {
|
||||
const d = [];
|
||||
for (const s of SUITS) for (const r of RANKS) d.push(`${s}-${r}`);
|
||||
if (jokerMode) { d.push('JOKER-COLOR'); d.push('JOKER-BLACK'); }
|
||||
return d;
|
||||
}
|
||||
|
||||
function shuffle(arr) {
|
||||
for (let i = arr.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[arr[i], arr[j]] = [arr[j], arr[i]];
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
function suitOf(card) {
|
||||
if (card === 'JOKER-COLOR' || card === 'JOKER-BLACK') return 'JOKER';
|
||||
return card.split('-')[0];
|
||||
}
|
||||
function rankOf(card) { return card.split('-')[1]; }
|
||||
|
||||
function cardPoints(card) {
|
||||
if (card === 'JOKER-COLOR') return 20;
|
||||
if (card === 'JOKER-BLACK') return 15;
|
||||
const r = rankOf(card);
|
||||
if (r === 'A') return 10;
|
||||
if (r === '10') return 10;
|
||||
if (r === '5') return 5;
|
||||
return 0;
|
||||
}
|
||||
|
||||
function isJoker(card) { return card === 'JOKER-COLOR' || card === 'JOKER-BLACK'; }
|
||||
|
||||
function isTrump(card, trump) {
|
||||
if (!trump) return false;
|
||||
return isJoker(card) || suitOf(card) === trump;
|
||||
}
|
||||
|
||||
// Higher = stronger trump. JOKER-COLOR=100, JOKER-BLACK=99, A=12..2=0
|
||||
function trumpRank(card) {
|
||||
if (card === 'JOKER-COLOR') return 100;
|
||||
if (card === 'JOKER-BLACK') return 99;
|
||||
return RANK_IDX[rankOf(card)];
|
||||
}
|
||||
|
||||
// Suit display order: C D H S JOKER
|
||||
const SUIT_ORD = { C: 0, D: 1, H: 2, S: 3, JOKER: 4 };
|
||||
function sortCards(hand) {
|
||||
return [...hand].sort((a, b) => {
|
||||
const sa = SUIT_ORD[suitOf(a)], sb = SUIT_ORD[suitOf(b)];
|
||||
if (sa !== sb) return sa - sb;
|
||||
return RANK_IDX[rankOf(a)] - RANK_IDX[rankOf(b)];
|
||||
});
|
||||
}
|
||||
|
||||
function teamOf(seat) { return seat % 2; } // 0,2 → team 0 | 1,3 → team 1
|
||||
|
||||
function widowSize(room) { return room.jokerMode ? 6 : 4; }
|
||||
function discardCount(room){ return widowSize(room); }
|
||||
|
||||
function trickWinner(trick, trump) {
|
||||
const trumpPlayed = trick.filter(t => isTrump(t.card, trump));
|
||||
if (trumpPlayed.length > 0) {
|
||||
return trumpPlayed.reduce((best, t) =>
|
||||
trumpRank(t.card) > trumpRank(best.card) ? t : best).player;
|
||||
}
|
||||
const ls = suitOf(trick[0].card);
|
||||
const led = trick.filter(t => suitOf(t.card) === ls);
|
||||
return led.reduce((best, t) =>
|
||||
RANK_IDX[rankOf(t.card)] > RANK_IDX[rankOf(best.card)] ? t : best).player;
|
||||
}
|
||||
|
||||
function legalCards(room, player) {
|
||||
const hand = room.hands[player];
|
||||
const trick = room.trick;
|
||||
const trump = room.trump;
|
||||
|
||||
if (trick.length === 0) {
|
||||
// First card of the hand sets trump — jokers not allowed as the opening lead
|
||||
if (trump === null) return hand.filter(c => !isJoker(c));
|
||||
return hand;
|
||||
}
|
||||
|
||||
const ledCard = trick[0].card;
|
||||
const ledTrump = isTrump(ledCard, trump);
|
||||
|
||||
if (ledTrump) {
|
||||
// Trump led — must follow trump
|
||||
const trumpCards = hand.filter(c => isTrump(c, trump));
|
||||
return trumpCards.length > 0 ? trumpCards : hand;
|
||||
}
|
||||
|
||||
// Non-trump led — must follow suit (jokers are NOT the led suit)
|
||||
const ls = suitOf(ledCard);
|
||||
const suitCards = hand.filter(c => suitOf(c) === ls);
|
||||
return suitCards.length > 0 ? suitCards : hand;
|
||||
}
|
||||
|
||||
function makeToken() {
|
||||
return Math.random().toString(36).slice(2) + Math.random().toString(36).slice(2);
|
||||
}
|
||||
|
||||
function newRoom(id) {
|
||||
return {
|
||||
id,
|
||||
state: 'WAITING',
|
||||
names: ['', '', '', ''],
|
||||
seats: [null, null, null, null],
|
||||
tokens: [null, null, null, null],
|
||||
userIds: [null, null, null, null],
|
||||
bots: [false, false, false, false],
|
||||
hands: [[], [], [], []],
|
||||
widow: [],
|
||||
handNumber: 0,
|
||||
dealer: 0,
|
||||
// Bidding
|
||||
bids: [null, null, null, null],
|
||||
currentBidder: -1,
|
||||
highBid: 0,
|
||||
highBidder: -1,
|
||||
consecutivePasses: 0,
|
||||
// Widow / trump
|
||||
declarer: -1,
|
||||
discarded: [],
|
||||
trump: null,
|
||||
// Trick-play
|
||||
trick: [],
|
||||
trickLead: -1,
|
||||
currentTurn: -1,
|
||||
tricksPlayed: 0,
|
||||
trickWins: [0, 0, 0, 0],
|
||||
teamCardPoints: [0, 0],
|
||||
lastTrick: null,
|
||||
lastTrickWinner: -1,
|
||||
handDeltas: null,
|
||||
isShelemHand: false,
|
||||
gameShelemsCount: 0,
|
||||
// Accumulated game scores (per team)
|
||||
scores: [0, 0],
|
||||
gameWinner: null,
|
||||
// Options
|
||||
jokerMode: true,
|
||||
winScore: 505,
|
||||
spectators: new Set(),
|
||||
trickTimer: null,
|
||||
};
|
||||
}
|
||||
|
||||
function publicInfo(room, seat) {
|
||||
return {
|
||||
id: room.id,
|
||||
state: room.state,
|
||||
names: room.names,
|
||||
bots: room.bots,
|
||||
hands: room.hands.map((h, i) => i === seat ? h : h.length),
|
||||
// Widow: declarer sees full cards during WIDOW phase, others see count
|
||||
widow: (seat === room.declarer && room.state === 'WIDOW')
|
||||
? room.widow
|
||||
: (room.state === 'WIDOW' ? room.widow.length : []),
|
||||
widowSize: widowSize(room),
|
||||
handNumber: room.handNumber,
|
||||
dealer: room.dealer,
|
||||
bids: room.bids,
|
||||
currentBidder: room.currentBidder,
|
||||
highBid: room.highBid,
|
||||
highBidder: room.highBidder,
|
||||
declarer: room.declarer,
|
||||
trump: room.trump,
|
||||
trick: room.trick,
|
||||
trickLead: room.trickLead,
|
||||
currentTurn: room.currentTurn,
|
||||
tricksPlayed: room.tricksPlayed,
|
||||
trickWins: room.trickWins,
|
||||
teamCardPoints: room.teamCardPoints,
|
||||
scores: room.scores,
|
||||
handDeltas: room.handDeltas,
|
||||
isShelemHand: room.isShelemHand,
|
||||
lastTrick: room.lastTrick,
|
||||
lastTrickWinner: room.lastTrickWinner,
|
||||
gameWinner: room.gameWinner,
|
||||
jokerMode: room.jokerMode,
|
||||
winScore: room.winScore,
|
||||
spectatorCount: room.spectators.size,
|
||||
};
|
||||
}
|
||||
|
||||
function broadcastState(room, event = 'roomInfo') {
|
||||
for (let i = 0; i < 4; i++) {
|
||||
const sid = room.seats[i];
|
||||
if (sid) io.to(sid).emit(event, publicInfo(room, i));
|
||||
}
|
||||
for (const sid of room.spectators) {
|
||||
io.to(sid).emit(event, publicInfo(room, -1));
|
||||
}
|
||||
}
|
||||
|
||||
// ─── Deal ─────────────────────────────────────────────────────
|
||||
function dealHand(room) {
|
||||
const deck = shuffle(makeDeck(room.jokerMode));
|
||||
const wSize = widowSize(room);
|
||||
const hSize = (deck.length - wSize) / 4; // always 12
|
||||
|
||||
for (let i = 0; i < 4; i++) {
|
||||
room.hands[i] = sortCards(deck.slice(i * hSize, (i + 1) * hSize));
|
||||
}
|
||||
room.widow = deck.slice(4 * hSize);
|
||||
|
||||
room.trick = []; room.lastTrick = null; room.lastTrickWinner = -1;
|
||||
room.trump = null; room.tricksPlayed = 0;
|
||||
room.trickWins = [0, 0, 0, 0]; room.teamCardPoints = [0, 0];
|
||||
room.handDeltas = null; room.isShelemHand = false;
|
||||
room.bids = [null, null, null, null];
|
||||
room.consecutivePasses = 0; room.highBid = 0; room.highBidder = -1;
|
||||
room.declarer = -1; room.discarded = [];
|
||||
}
|
||||
|
||||
// ─── Bidding ──────────────────────────────────────────────────
|
||||
function startBidding(room) {
|
||||
room.state = 'BIDDING';
|
||||
// Bidding starts at right of dealer (counter-clockwise first seat)
|
||||
room.currentBidder = (room.dealer + 3) % 4;
|
||||
broadcastState(room, 'roomInfo');
|
||||
scheduleBotBid(room);
|
||||
}
|
||||
|
||||
function onBid(room, player, amount) {
|
||||
if (room.state !== 'BIDDING') return;
|
||||
if (room.currentBidder !== player) return;
|
||||
if (room.bids[player] === 'pass') return;
|
||||
|
||||
if (typeof amount === 'number') {
|
||||
const minBid = room.jokerMode ? 105 : 85;
|
||||
if (amount < minBid || amount % 5 !== 0 || amount <= room.highBid) return;
|
||||
room.bids[player] = amount;
|
||||
room.highBid = amount;
|
||||
room.highBidder = player;
|
||||
room.consecutivePasses = 0;
|
||||
|
||||
// If every other player has already passed, no one can outbid — end now
|
||||
const canStillBid = room.bids.filter((b, i) => i !== player && b !== 'pass').length;
|
||||
if (canStillBid === 0) {
|
||||
room.declarer = room.highBidder;
|
||||
startWidow(room);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
// pass
|
||||
room.bids[player] = 'pass';
|
||||
room.consecutivePasses++;
|
||||
|
||||
// All non-high-bidder players have now passed → no one can challenge
|
||||
if (room.highBid > 0) {
|
||||
const othersPassed = room.bids.every((b, i) => i === room.highBidder || b === 'pass');
|
||||
if (othersPassed) {
|
||||
room.declarer = room.highBidder;
|
||||
startWidow(room);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// All four passed → redeal with next dealer (counter-clockwise)
|
||||
if (room.highBid === 0 && room.consecutivePasses >= 4) {
|
||||
room.handNumber++;
|
||||
room.dealer = (room.dealer + 1) % 4;
|
||||
dealHand(room);
|
||||
startBidding(room);
|
||||
return;
|
||||
}
|
||||
|
||||
// Three consecutive passes after a bid → bidding ends
|
||||
if (room.highBid > 0 && room.consecutivePasses >= 3) {
|
||||
room.declarer = room.highBidder;
|
||||
startWidow(room);
|
||||
return;
|
||||
}
|
||||
|
||||
// Advance to next eligible bidder (anti-clockwise: right-first, skip passed)
|
||||
let next = (player + 3) % 4;
|
||||
let safety = 0;
|
||||
while (room.bids[next] === 'pass' && safety++ < 4) next = (next + 3) % 4;
|
||||
room.currentBidder = next;
|
||||
broadcastState(room, 'roomInfo');
|
||||
scheduleBotBid(room);
|
||||
}
|
||||
|
||||
// ─── Widow ────────────────────────────────────────────────────
|
||||
function startWidow(room) {
|
||||
room.state = 'WIDOW';
|
||||
// Give widow cards to declarer's hand (they see them all)
|
||||
room.hands[room.declarer] = sortCards([...room.hands[room.declarer], ...room.widow]);
|
||||
broadcastState(room, 'roomInfo');
|
||||
if (room.bots[room.declarer]) setTimeout(() => botDiscard(room, room.declarer), 900);
|
||||
}
|
||||
|
||||
function onDiscard(room, player, cards) {
|
||||
if (room.state !== 'WIDOW') return;
|
||||
if (room.declarer !== player) return;
|
||||
const needed = discardCount(room);
|
||||
if (!Array.isArray(cards) || cards.length !== needed) return;
|
||||
const unique = [...new Set(cards)];
|
||||
if (unique.length !== needed) return;
|
||||
const hand = room.hands[player];
|
||||
if (!unique.every(c => hand.includes(c))) return;
|
||||
|
||||
// Remove from hand
|
||||
for (const c of unique) {
|
||||
const idx = room.hands[player].indexOf(c);
|
||||
room.hands[player].splice(idx, 1);
|
||||
}
|
||||
room.discarded = unique;
|
||||
|
||||
// Widow discard counts as first trick for declarer team: 5 pts + card points
|
||||
const dTeam = teamOf(player);
|
||||
room.teamCardPoints[dTeam] += 5;
|
||||
for (const c of unique) room.teamCardPoints[dTeam] += cardPoints(c);
|
||||
|
||||
startPlaying(room);
|
||||
}
|
||||
|
||||
// ─── Playing ──────────────────────────────────────────────────
|
||||
function startPlaying(room) {
|
||||
room.state = 'PLAYING';
|
||||
room.trickLead = room.declarer;
|
||||
room.currentTurn = room.declarer;
|
||||
room.trick = [];
|
||||
broadcastState(room, 'roomInfo');
|
||||
scheduleBotPlay(room);
|
||||
}
|
||||
|
||||
function onCardPlayed(room, player, card) {
|
||||
// First card played by the declarer sets trump (jokers excluded by legalCards)
|
||||
if (room.trump === null) room.trump = suitOf(card);
|
||||
|
||||
room.hands[player] = room.hands[player].filter(c => c !== card);
|
||||
room.trick.push({ card, player });
|
||||
|
||||
if (room.trick.length < 4) {
|
||||
room.currentTurn = (player + 3) % 4; // anti-clockwise: next player is to the right
|
||||
broadcastState(room, 'cardPlayed');
|
||||
scheduleBotPlay(room);
|
||||
return;
|
||||
}
|
||||
|
||||
// Trick complete
|
||||
const winner = trickWinner(room.trick, room.trump);
|
||||
const winnerTeam = teamOf(winner);
|
||||
const trickPts = room.trick.reduce((s, t) => s + cardPoints(t.card), 0);
|
||||
room.teamCardPoints[winnerTeam] += trickPts + 5; // 5 per trick won
|
||||
room.trickWins[winner]++;
|
||||
room.tricksPlayed++;
|
||||
room.lastTrick = room.trick.slice();
|
||||
room.lastTrickWinner = winner;
|
||||
|
||||
if (room.tricksPlayed === 12) {
|
||||
broadcastState(room, 'trickWon');
|
||||
if (room.trickTimer) clearTimeout(room.trickTimer);
|
||||
room.trickTimer = setTimeout(() => finishHand(room), 1400);
|
||||
} else {
|
||||
broadcastState(room, 'trickWon');
|
||||
if (room.trickTimer) clearTimeout(room.trickTimer);
|
||||
room.trickTimer = setTimeout(() => {
|
||||
room.trickLead = winner;
|
||||
room.currentTurn = winner;
|
||||
room.trick = [];
|
||||
broadcastState(room, 'roomInfo');
|
||||
scheduleBotPlay(room);
|
||||
}, 1400);
|
||||
}
|
||||
}
|
||||
|
||||
// ─── Hand scoring ─────────────────────────────────────────────
|
||||
function finishHand(room) {
|
||||
const dTeam = teamOf(room.declarer);
|
||||
const oTeam = 1 - dTeam;
|
||||
|
||||
const dPts = room.teamCardPoints[dTeam];
|
||||
const oPts = room.teamCardPoints[oTeam];
|
||||
|
||||
// Declarer team won all 12 tricks + the widow trick = 13 total tricks
|
||||
const dTricks = room.trickWins.reduce((s, w, i) => teamOf(i) === dTeam ? s + w : s, 0) + 1;
|
||||
|
||||
let dDelta = 0, oDelta = 0;
|
||||
|
||||
if (dTricks === 13) {
|
||||
// Shelem — win every trick
|
||||
dDelta = 250;
|
||||
oDelta = 0;
|
||||
room.isShelemHand = true;
|
||||
room.gameShelemsCount++;
|
||||
} else if (dPts >= room.highBid) {
|
||||
// Made the bid — score exactly what was bid, not actual points earned
|
||||
dDelta = room.highBid;
|
||||
oDelta = oPts;
|
||||
} else {
|
||||
// Failed the bid
|
||||
dDelta = dPts >= oPts ? -room.highBid : -2 * room.highBid;
|
||||
oDelta = oPts;
|
||||
}
|
||||
|
||||
room.handDeltas = [0, 0];
|
||||
room.handDeltas[dTeam] = dDelta;
|
||||
room.handDeltas[oTeam] = oDelta;
|
||||
room.scores[0] += room.handDeltas[0];
|
||||
room.scores[1] += room.handDeltas[1];
|
||||
|
||||
if (room.scores.some(s => s >= room.winScore)) {
|
||||
finishGame(room);
|
||||
return;
|
||||
}
|
||||
|
||||
room.state = 'HAND_OVER';
|
||||
broadcastState(room, 'handOver');
|
||||
|
||||
if (room.trickTimer) clearTimeout(room.trickTimer);
|
||||
room.trickTimer = setTimeout(() => {
|
||||
room.handNumber++;
|
||||
room.dealer = (room.dealer + 1) % 4; // counter-clockwise rotation
|
||||
dealHand(room);
|
||||
startBidding(room);
|
||||
}, 4500);
|
||||
}
|
||||
|
||||
function finishGame(room) {
|
||||
const maxScore = Math.max(...room.scores);
|
||||
room.gameWinner = room.scores
|
||||
.map((s, i) => ({ s, i }))
|
||||
.filter(x => x.s === maxScore)
|
||||
.map(x => x.i); // team indices
|
||||
room.state = 'GAME_OVER';
|
||||
broadcastState(room, 'gameOver');
|
||||
|
||||
if (room.bots.some(Boolean)) return;
|
||||
|
||||
const winnerTeams = new Set(room.gameWinner);
|
||||
for (let seat = 0; seat < 4; seat++) {
|
||||
const uid = room.userIds[seat];
|
||||
if (!uid) continue;
|
||||
const team = teamOf(seat);
|
||||
addStats(uid, {
|
||||
games_played: 1,
|
||||
games_won: winnerTeams.has(team) ? 1 : 0,
|
||||
shelemCount: room.gameShelemsCount,
|
||||
total_score: room.scores[team],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// ─── Game init ────────────────────────────────────────────────
|
||||
function tryStartGame(room) {
|
||||
const filled = room.seats.map((s, i) => !!s || room.bots[i]);
|
||||
if (!filled.every(Boolean)) return;
|
||||
dealHand(room);
|
||||
startBidding(room);
|
||||
}
|
||||
|
||||
// ─── Bot: bidding ─────────────────────────────────────────────
|
||||
function scheduleBotBid(room) {
|
||||
if (room.state !== 'BIDDING') return;
|
||||
const bot = room.currentBidder;
|
||||
if (!room.bots[bot]) return;
|
||||
setTimeout(() => {
|
||||
if (room.state !== 'BIDDING' || room.currentBidder !== bot) return;
|
||||
botBid(room, bot);
|
||||
}, 600 + Math.random() * 500);
|
||||
}
|
||||
|
||||
function botBid(room, bot) {
|
||||
const hand = room.hands[bot];
|
||||
let estimate = 0;
|
||||
|
||||
for (const card of hand) estimate += cardPoints(card);
|
||||
|
||||
// Estimate trick wins from strong cards
|
||||
let tricks = 0;
|
||||
for (const card of hand) {
|
||||
if (card === 'JOKER-COLOR') tricks += 1;
|
||||
else if (card === 'JOKER-BLACK') tricks += 0.95;
|
||||
else if (rankOf(card) === 'A') tricks += 0.85;
|
||||
else if (rankOf(card) === 'K') tricks += 0.4;
|
||||
}
|
||||
// Long-suit bonus (potential trump)
|
||||
const sc = { C: 0, D: 0, H: 0, S: 0 };
|
||||
for (const card of hand) { const s = suitOf(card); if (sc[s] !== undefined) sc[s]++; }
|
||||
const longest = Math.max(...Object.values(sc));
|
||||
if (longest >= 5) tricks += 1.5;
|
||||
if (longest >= 6) tricks += 1;
|
||||
|
||||
estimate += Math.round(tricks) * 5;
|
||||
let bidAmount = Math.round(estimate / 5) * 5;
|
||||
if (Math.random() > 0.6) bidAmount += 5; // slight aggression
|
||||
bidAmount = Math.round(bidAmount / 5) * 5;
|
||||
|
||||
const minBid = room.jokerMode ? 105 : 85;
|
||||
if (bidAmount > room.highBid && bidAmount >= minBid) {
|
||||
onBid(room, bot, bidAmount);
|
||||
} else {
|
||||
onBid(room, bot, 'pass');
|
||||
}
|
||||
}
|
||||
|
||||
// ─── Bot: discard ─────────────────────────────────────────────
|
||||
function botDiscard(room, bot) {
|
||||
const hand = [...room.hands[bot]];
|
||||
|
||||
// Score each card — lower = prefer to discard
|
||||
const keepScore = (card) => {
|
||||
if (card === 'JOKER-COLOR') return 200;
|
||||
if (card === 'JOKER-BLACK') return 190;
|
||||
const cp = cardPoints(card);
|
||||
if (cp >= 10) return 100 + cp; // Aces and Tens: keep
|
||||
if (cp === 5) return 60; // Fives: keep but lower priority
|
||||
// Low cards: prefer to discard
|
||||
return RANK_IDX[rankOf(card)];
|
||||
};
|
||||
|
||||
const sorted = [...hand].sort((a, b) => keepScore(a) - keepScore(b));
|
||||
const toDiscard = sorted.slice(0, discardCount(room));
|
||||
onDiscard(room, bot, toDiscard);
|
||||
}
|
||||
|
||||
// ─── Bot: play ────────────────────────────────────────────────
|
||||
function scheduleBotPlay(room) {
|
||||
if (room.state !== 'PLAYING') return;
|
||||
const bot = room.currentTurn;
|
||||
if (!room.bots[bot]) return;
|
||||
const delay = 500 + Math.random() * 600;
|
||||
setTimeout(() => {
|
||||
if (room.state !== 'PLAYING' || room.currentTurn !== bot) return;
|
||||
const card = botChooseCard(room, bot);
|
||||
if (card) onCardPlayed(room, bot, card);
|
||||
}, delay);
|
||||
}
|
||||
|
||||
function botChooseCard(room, bot) {
|
||||
const legal = legalCards(room, bot);
|
||||
if (legal.length === 1) return legal[0];
|
||||
const trick = room.trick;
|
||||
const trump = room.trump;
|
||||
const botTeam = teamOf(bot);
|
||||
|
||||
// Leading
|
||||
if (trick.length === 0) {
|
||||
const trumpCards = legal.filter(c => isTrump(c, trump));
|
||||
if (trumpCards.length >= 3) {
|
||||
// Lead highest trump to draw out opponents'
|
||||
return trumpCards.sort((a, b) => trumpRank(b) - trumpRank(a))[0];
|
||||
}
|
||||
// Lead high card from longest suit
|
||||
const nonJoker = legal.filter(c => !isJoker(c));
|
||||
if (nonJoker.length > 0) {
|
||||
return nonJoker.sort((a, b) => RANK_IDX[rankOf(b)] - RANK_IDX[rankOf(a)])[0];
|
||||
}
|
||||
return legal[0];
|
||||
}
|
||||
|
||||
// Following
|
||||
const curWinner = trickWinner(trick, trump);
|
||||
const curWinnerTeam = teamOf(curWinner);
|
||||
const trickPts = trick.reduce((s, t) => s + cardPoints(t.card), 0);
|
||||
const partnerLeading = curWinnerTeam === botTeam;
|
||||
|
||||
if (partnerLeading) {
|
||||
// Let partner win — play lowest card
|
||||
return legal.sort((a, b) => {
|
||||
const av = cardPoints(a) * 20 + trumpRank(a);
|
||||
const bv = cardPoints(b) * 20 + trumpRank(b);
|
||||
return av - bv;
|
||||
})[0];
|
||||
}
|
||||
|
||||
// Opponent leading — try to win
|
||||
const winning = legal.filter(c => {
|
||||
const hyp = [...trick, { card: c, player: bot }];
|
||||
return trickWinner(hyp, trump) === bot;
|
||||
});
|
||||
|
||||
if (winning.length > 0) {
|
||||
// Win with cheapest winning card (preserve high trumps)
|
||||
return winning.sort((a, b) => {
|
||||
// Prefer non-joker wins to save jokers
|
||||
const ai = isJoker(a) ? 2 : 1, bi = isJoker(b) ? 2 : 1;
|
||||
if (ai !== bi) return ai - bi;
|
||||
return trumpRank(a) - trumpRank(b);
|
||||
})[0];
|
||||
}
|
||||
|
||||
// Can't win — discard lowest value card
|
||||
return legal.sort((a, b) => {
|
||||
const av = cardPoints(a) * 20 + RANK_IDX[rankOf(a)];
|
||||
const bv = cardPoints(b) * 20 + RANK_IDX[rankOf(b)];
|
||||
return av - bv;
|
||||
})[0];
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// SOCKET.IO
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
const rooms = new Map();
|
||||
const userSockets = new Map();
|
||||
|
||||
io.use((socket, next) => {
|
||||
const token = socket.handshake.auth?.token;
|
||||
if (token) {
|
||||
try { socket.data.user = jwt.verify(token, JWT_SECRET); } catch { /* guest */ }
|
||||
}
|
||||
next();
|
||||
});
|
||||
|
||||
io.on('connection', (socket) => {
|
||||
const user = socket.data.user;
|
||||
if (user) userSockets.set(user.id, socket.id);
|
||||
|
||||
// ── Create room ────────────────────────────────────────────
|
||||
socket.on('create', ({ name, jokerMode, winScore } = {}) => {
|
||||
if (!name?.trim()) return socket.emit('error', 'Name is required');
|
||||
const id = Math.random().toString(36).slice(2, 8).toUpperCase();
|
||||
const room = newRoom(id);
|
||||
room.jokerMode = jokerMode !== false; // default true
|
||||
const ws = [205, 505, 1005];
|
||||
room.winScore = ws.includes(+winScore) ? +winScore : 505;
|
||||
room.names[0] = name.trim().slice(0, 16);
|
||||
room.userIds[0] = user?.id || null;
|
||||
room.seats[0] = socket.id;
|
||||
room.tokens[0] = makeToken();
|
||||
rooms.set(id, room);
|
||||
socket.join(id);
|
||||
socket.emit('created', { roomId: id, seat: 0, token: room.tokens[0] });
|
||||
socket.emit('roomInfo', publicInfo(room, 0));
|
||||
});
|
||||
|
||||
// ── Join room ──────────────────────────────────────────────
|
||||
socket.on('join', ({ name, roomId } = {}) => {
|
||||
if (!name?.trim()) return socket.emit('joinError', 'Name is required');
|
||||
const room = rooms.get((roomId || '').toUpperCase());
|
||||
if (!room) return socket.emit('joinError', 'Room not found');
|
||||
if (room.state !== 'WAITING') return socket.emit('joinError', 'Game already in progress');
|
||||
|
||||
let openSeat = -1;
|
||||
for (let i = 0; i < 4; i++) {
|
||||
if (!room.seats[i] && !room.bots[i]) { openSeat = i; break; }
|
||||
}
|
||||
if (openSeat === -1) return socket.emit('joinError', 'Room is full');
|
||||
|
||||
room.names[openSeat] = name.trim().slice(0, 16);
|
||||
room.userIds[openSeat] = user?.id || null;
|
||||
room.seats[openSeat] = socket.id;
|
||||
room.tokens[openSeat] = makeToken();
|
||||
socket.join(room.id);
|
||||
socket.emit('joined', { roomId: room.id, seat: openSeat, token: room.tokens[openSeat] });
|
||||
broadcastState(room, 'roomInfo');
|
||||
|
||||
if (room.seats.filter(Boolean).length + room.bots.filter(Boolean).length === 4) tryStartGame(room);
|
||||
});
|
||||
|
||||
// ── Spectate ───────────────────────────────────────────────
|
||||
socket.on('spectate', ({ roomId } = {}) => {
|
||||
const room = rooms.get((roomId || '').toUpperCase());
|
||||
if (!room) return socket.emit('spectateError', 'Room not found');
|
||||
room.spectators.add(socket.id);
|
||||
socket.join(room.id);
|
||||
socket.emit('spectating', { roomId: room.id });
|
||||
socket.emit('roomInfo', publicInfo(room, -1));
|
||||
});
|
||||
|
||||
// ── Rejoin ─────────────────────────────────────────────────
|
||||
socket.on('rejoin', ({ roomId, seat, token } = {}) => {
|
||||
const room = rooms.get((roomId || '').toUpperCase());
|
||||
if (!room) return socket.emit('rejoinError', 'Room no longer exists');
|
||||
if (room.tokens[seat] !== token) return socket.emit('rejoinError', 'Invalid session token');
|
||||
room.seats[seat] = socket.id;
|
||||
socket.join(room.id);
|
||||
socket.emit('rejoined', { roomId: room.id, seat, token });
|
||||
socket.emit('roomInfo', publicInfo(room, seat));
|
||||
broadcastState(room, 'roomInfo');
|
||||
});
|
||||
|
||||
// ── Fill with bots ─────────────────────────────────────────
|
||||
socket.on('fillBots', ({ roomId } = {}) => {
|
||||
const room = rooms.get((roomId || '').toUpperCase());
|
||||
if (!room || room.state !== 'WAITING') return;
|
||||
if (!room.seats.includes(socket.id)) return;
|
||||
const botNames = ['Ali', 'Mina', 'Reza', 'Sara'];
|
||||
for (let i = 0; i < 4; i++) {
|
||||
if (!room.seats[i] && !room.bots[i]) {
|
||||
room.bots[i] = true;
|
||||
room.names[i] = botNames[i];
|
||||
}
|
||||
}
|
||||
broadcastState(room, 'roomInfo');
|
||||
tryStartGame(room);
|
||||
});
|
||||
|
||||
// ── Bid ────────────────────────────────────────────────────
|
||||
socket.on('bid', ({ roomId, seat, token, amount } = {}) => {
|
||||
const room = rooms.get((roomId || '').toUpperCase());
|
||||
if (!room) return;
|
||||
if (room.tokens[seat] !== token) return;
|
||||
onBid(room, seat, amount === 'pass' ? 'pass' : +amount);
|
||||
});
|
||||
|
||||
// ── Discard widow cards ────────────────────────────────────
|
||||
socket.on('discard', ({ roomId, seat, token, cards } = {}) => {
|
||||
const room = rooms.get((roomId || '').toUpperCase());
|
||||
if (!room) return;
|
||||
if (room.tokens[seat] !== token) return;
|
||||
onDiscard(room, seat, cards);
|
||||
});
|
||||
|
||||
// ── Play card ──────────────────────────────────────────────
|
||||
socket.on('play', ({ roomId, seat, token, card } = {}) => {
|
||||
const room = rooms.get((roomId || '').toUpperCase());
|
||||
if (!room) return;
|
||||
if (room.state !== 'PLAYING') return;
|
||||
if (room.tokens[seat] !== token) return;
|
||||
if (room.currentTurn !== seat) return socket.emit('playError', 'Not your turn');
|
||||
if (!legalCards(room, seat).includes(card)) return socket.emit('playError', 'Illegal card');
|
||||
onCardPlayed(room, seat, card);
|
||||
});
|
||||
|
||||
// ── Leave ──────────────────────────────────────────────────
|
||||
socket.on('leave', ({ roomId, seat, token } = {}) => {
|
||||
const room = rooms.get((roomId || '').toUpperCase());
|
||||
if (!room) return;
|
||||
if (room.tokens[seat] === token) {
|
||||
room.seats[seat] = null;
|
||||
room.tokens[seat] = null;
|
||||
}
|
||||
socket.leave(room.id);
|
||||
});
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
if (user) userSockets.delete(user.id);
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Start ────────────────────────────────────────────────────
|
||||
httpServer.listen(HTTP_PORT, () =>
|
||||
console.log(`Shelem HTTP → http://localhost:${HTTP_PORT}`)
|
||||
);
|
||||
if (httpsServer) {
|
||||
httpsServer.listen(HTTPS_PORT, () =>
|
||||
console.log(`Shelem HTTPS → https://localhost:${HTTPS_PORT}`)
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user