• v1.0.1 a4fefd92f1

    Feature: public rooms, mobile UX, reconnection, and gameplay fixes

    goyban released this 2026-05-19 22:42:00 +02:00 | 1 commits to main since this release

    Rooms & lobby

    • Rename docker-compose.yml → compose.yml
    • Public/Private toggle on room creation; public rooms assign random seats
      to prevent team collusion
    • GET /api/rooms API — lists open public rooms; Join tab shows live list
      with one-tap join
    • Room creator: swap any two seats by tapping (select-to-swap UI); ▶ Start
      Game button force-starts with bots filling empty seats

    Reconnection

    • Session moved from sessionStorage → localStorage (survives browser close)
    • Socket handlers split: socket.once for one-shot callbacks, persistent
      socket.on('connect') for auto-rejoin on network drops
    • Server rejoin accepts userId match as fallback (cross-device rejoin for
      authenticated users); re-issues token on success
    • Server emits hasActiveGame on connect so auth'd users on a new device are
      pulled back into their game automatically
    • Explicit leave nulls seat/token/userIds so hasActiveGame never re-drags a
      player back in after they chose to leave

    Mobile UX

    • Remove all opponent/partner card backs; replace with compact card-count
      badge — frees ~120px of vertical space on small phones
    • Screen height: 100dvh (dynamic viewport) instead of 100vh — fixes the
      "only top 1/5 visible" issue on phones with browser chrome
    • Table grid side columns shrunk to 36px on touch devices; player names
      rotated vertically
    • Bidding overlay: transparent non-blocking top panel on touch; hand stays
      visible and interactive; auto fan-mode during bidding
    • touch-action: pan-x on hand scroll, none in fan/drag mode — suppresses
      Android back-gesture and Google Gemini conflicts
    • user-select: none on game screen prevents long-press selection menus

    Gameplay & notifications

    • Center trick area now shows whose turn it is instead of trump (trump is
      already in the info bar); flashes gold when it's the player's turn
    • Turn reminder after 5 s of inaction: gold glow pulse on hand area
      • Android vibration OR two-note Web Audio chime on iOS (vibrate API not
        supported by Apple)
    • Fix: turn reminder was never triggered after winning a trick — justWon
      branch blocked myTurnNow from being set even when currentTurn === mySeat
    • Waiting room ☰ menu: Reload and Exit accessible without entering the game
    • Prevent duplicate room joins (same socket, same userId, or same name)

    Service worker

    • Bump to shelem-v2; pre-cache all 55 card SVGs at install time so cards
      are available instantly from the very first hand, including offline

    Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com

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