a4fefd92f1
Rooms & lobby
- Rename docker-compose.yml → compose.yml
- Public/Private toggle on room creation; public rooms assign random seats
to prevent team collusion
- GET /api/rooms API — lists open public rooms; Join tab shows live list
with one-tap join
- Room creator: swap any two seats by tapping (select-to-swap UI); ▶ Start
Game button force-starts with bots filling empty seats
Reconnection
- Session moved from sessionStorage → localStorage (survives browser close)
- Socket handlers split: socket.once for one-shot callbacks, persistent
socket.on('connect') for auto-rejoin on network drops
- Server rejoin accepts userId match as fallback (cross-device rejoin for
authenticated users); re-issues token on success
- Server emits hasActiveGame on connect so auth'd users on a new device are
pulled back into their game automatically
- Explicit leave nulls seat/token/userIds so hasActiveGame never re-drags a
player back in after they chose to leave
Mobile UX
- Remove all opponent/partner card backs; replace with compact card-count
badge — frees ~120px of vertical space on small phones
- Screen height: 100dvh (dynamic viewport) instead of 100vh — fixes the
"only top 1/5 visible" issue on phones with browser chrome
- Table grid side columns shrunk to 36px on touch devices; player names
rotated vertically
- Bidding overlay: transparent non-blocking top panel on touch; hand stays
visible and interactive; auto fan-mode during bidding
- touch-action: pan-x on hand scroll, none in fan/drag mode — suppresses
Android back-gesture and Google Gemini conflicts
- user-select: none on game screen prevents long-press selection menus
Gameplay & notifications
- Center trick area now shows whose turn it is instead of trump (trump is
already in the info bar); flashes gold when it's the player's turn
- Turn reminder after 5 s of inaction: gold glow pulse on hand area
+ Android vibration OR two-note Web Audio chime on iOS (vibrate API not
supported by Apple)
- Fix: turn reminder was never triggered after winning a trick — justWon
branch blocked myTurnNow from being set even when currentTurn === mySeat
- Waiting room ☰ menu: Reload and Exit accessible without entering the game
- Prevent duplicate room joins (same socket, same userId, or same name)
Service worker
- Bump to shelem-v2; pre-cache all 55 card SVGs at install time so cards
are available instantly from the very first hand, including offline
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
1070 lines
39 KiB
JavaScript
1070 lines
39 KiB
JavaScript
'use strict';
|
||
|
||
const express = require('express');
|
||
const http = require('http');
|
||
const https = require('https');
|
||
const { Server } = require('socket.io');
|
||
const path = require('path');
|
||
const fs = require('fs');
|
||
const bcrypt = require('bcryptjs');
|
||
const jwt = require('jsonwebtoken');
|
||
|
||
const app = express();
|
||
const httpServer = http.createServer(app);
|
||
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||
let httpsServer = null;
|
||
const SSL_KEY = path.join(__dirname, 'ssl', 'key.pem');
|
||
const SSL_CERT = path.join(__dirname, 'ssl', 'cert.pem');
|
||
if (fs.existsSync(SSL_KEY) && fs.existsSync(SSL_CERT)) {
|
||
httpsServer = https.createServer(
|
||
{ key: fs.readFileSync(SSL_KEY), cert: fs.readFileSync(SSL_CERT) }, app
|
||
);
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}
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||
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||
const io = new Server(httpServer);
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if (httpsServer) io.attach(httpsServer);
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const JWT_SECRET = process.env.JWT_SECRET || 'shelem-secret-change-me';
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const ADMIN_USERNAME = process.env.ADMIN_USERNAME || '';
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||
const SHARED_USERS_FILE = process.env.SHARED_USERS_FILE || '';
|
||
const HTTP_PORT = parseInt(process.env.PORT || '4000');
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||
const HTTPS_PORT = parseInt(process.env.HTTPS_PORT || '4443');
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||
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// ─── JSON file database ────────────────────────────────────────
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const DATA_DIR = path.join(__dirname, 'data');
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if (!fs.existsSync(DATA_DIR)) fs.mkdirSync(DATA_DIR, { recursive: true });
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||
const USERS_FILE = path.join(DATA_DIR, 'users.json');
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||
const STATS_FILE = path.join(DATA_DIR, 'stats.json');
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||
const CONFIG_FILE = path.join(DATA_DIR, 'config.json');
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||
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function readJSON(file, def) {
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try { return JSON.parse(fs.readFileSync(file, 'utf8')); } catch { return def; }
|
||
}
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function writeJSON(file, data) {
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const tmp = file + '.tmp';
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fs.writeFileSync(tmp, JSON.stringify(data, null, 2));
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fs.renameSync(tmp, file);
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}
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let users = readJSON(USERS_FILE, []);
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let stats = readJSON(STATS_FILE, []);
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let config = readJSON(CONFIG_FILE, { signupsOpen: true });
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function saveUsers() { writeJSON(USERS_FILE, users); }
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function saveStats() { writeJSON(STATS_FILE, stats); }
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function saveConfig() { writeJSON(CONFIG_FILE, config); }
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function isAdmin(user) {
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return ADMIN_USERNAME && user && user.username === ADMIN_USERNAME;
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}
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let _nextId = users.length > 0 ? Math.max(...users.map(u => u.id)) + 1 : 1;
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function nextId() { return _nextId++; }
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function findUser(username) {
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const local = users.find(u => u.username.toLowerCase() === username.toLowerCase());
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if (local) return local;
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if (SHARED_USERS_FILE) {
|
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try {
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const shared = readJSON(SHARED_USERS_FILE, []);
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const s = shared.find(u => u.username.toLowerCase() === username.toLowerCase());
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if (s) return { ...s, _fromShared: true };
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} catch { /* ignore */ }
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}
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return null;
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}
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function getStats(userId) {
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let s = stats.find(s => s.userId === userId);
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if (!s) {
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s = { userId, games_played: 0, games_won: 0, shelemCount: 0, total_score: 0 };
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stats.push(s);
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saveStats();
|
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}
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return s;
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}
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function addStats(userId, delta) {
|
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const s = getStats(userId);
|
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s.games_played = (s.games_played || 0) + (delta.games_played || 0);
|
||
s.games_won = (s.games_won || 0) + (delta.games_won || 0);
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s.shelemCount = (s.shelemCount || 0) + (delta.shelemCount || 0);
|
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s.total_score = (s.total_score || 0) + (delta.total_score || 0);
|
||
saveStats();
|
||
}
|
||
|
||
function requireAuth(req, res, next) {
|
||
const h = req.headers.authorization;
|
||
if (!h?.startsWith('Bearer ')) return res.status(401).json({ error: 'Not authenticated' });
|
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try { req.user = jwt.verify(h.slice(7), JWT_SECRET); next(); }
|
||
catch { res.status(401).json({ error: 'Invalid or expired token' }); }
|
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}
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|
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// ─── Middleware ────────────────────────────────────────────────
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app.use(express.json());
|
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app.use(express.static(path.join(__dirname, 'public'), {
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setHeaders: (res, filePath) => {
|
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if (/\.svg$/.test(filePath)) {
|
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res.setHeader('Cache-Control', 'public, max-age=2592000, immutable');
|
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} else if (/\.(js|css|html)$/.test(filePath)) {
|
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res.setHeader('Cache-Control', 'no-cache');
|
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}
|
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}
|
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}));
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// ─── Auth API ─────────────────────────────────────────────────
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app.get('/api/config', (_req, res) => {
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res.json({ signupsOpen: config.signupsOpen });
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});
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app.post('/api/register', (req, res) => {
|
||
if (!config.signupsOpen)
|
||
return res.status(403).json({ error: 'New registrations are currently closed.' });
|
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const { username, password } = req.body || {};
|
||
if (!username || !password)
|
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return res.status(400).json({ error: 'Username and password are required' });
|
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if (username.trim().length < 2 || username.trim().length > 16)
|
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return res.status(400).json({ error: 'Username must be 2–16 characters' });
|
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if (password.length < 4)
|
||
return res.status(400).json({ error: 'Password must be at least 4 characters' });
|
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if (findUser(username))
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||
return res.status(409).json({ error: 'Username already taken' });
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const id = nextId();
|
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users.push({ id, username: username.trim(), password: bcrypt.hashSync(password, 10) });
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saveUsers();
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getStats(id);
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const token = jwt.sign({ id, username: username.trim() }, JWT_SECRET, { expiresIn: '30d' });
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res.json({ token, username: username.trim() });
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});
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app.post('/api/login', (req, res) => {
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const { username, password } = req.body || {};
|
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if (!username || !password)
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return res.status(400).json({ error: 'Username and password required' });
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const user = findUser(username);
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if (!user || !bcrypt.compareSync(password, user.password))
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return res.status(401).json({ error: 'Invalid username or password' });
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const effectiveId = user._fromShared ? `hokm_${user.id}` : user.id;
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const effectiveUsername = user.username;
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const token = jwt.sign({ id: effectiveId, username: effectiveUsername }, JWT_SECRET, { expiresIn: '30d' });
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res.json({ token, username: effectiveUsername });
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});
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app.post('/api/change-password', requireAuth, (req, res) => {
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const { currentPassword, newPassword } = req.body || {};
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if (!currentPassword || !newPassword)
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return res.status(400).json({ error: 'Both passwords required' });
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if (newPassword.length < 4)
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return res.status(400).json({ error: 'New password must be at least 4 characters' });
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const user = users.find(u => u.id === req.user.id);
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if (!user) return res.status(404).json({ error: 'User not found (shared accounts cannot change password here)' });
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if (!bcrypt.compareSync(currentPassword, user.password))
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return res.status(401).json({ error: 'Current password is incorrect' });
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user.password = bcrypt.hashSync(newPassword, 10);
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saveUsers();
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res.json({ ok: true });
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});
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app.get('/api/profile/:username', (req, res) => {
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const user = findUser(req.params.username);
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if (!user) return res.status(404).json({ error: 'User not found' });
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const effectiveId = user._fromShared ? `hokm_${user.id}` : user.id;
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const s = getStats(effectiveId);
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res.json({
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username: user.username,
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games_played: s.games_played || 0,
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games_won: s.games_won || 0,
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shelemCount: s.shelemCount || 0,
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total_score: s.total_score || 0,
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isAdmin: isAdmin(user),
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signupsOpen: config.signupsOpen,
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});
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});
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app.get('/api/leaderboard', (_req, res) => {
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const allUsers = [...users];
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if (SHARED_USERS_FILE) {
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try {
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const shared = readJSON(SHARED_USERS_FILE, []);
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for (const su of shared) {
|
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if (!allUsers.find(u => u.username.toLowerCase() === su.username.toLowerCase()))
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allUsers.push({ ...su, _fromShared: true });
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}
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} catch { /* ignore */ }
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}
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const rows = allUsers.map(u => {
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const eid = u._fromShared ? `hokm_${u.id}` : u.id;
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const s = getStats(eid);
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const played = s.games_played || 0;
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return {
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username: u.username,
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games_played: played,
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games_won: s.games_won || 0,
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shelemCount: s.shelemCount || 0,
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total_score: s.total_score || 0,
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score_per_game: played > 0 ? +((s.total_score || 0) / played).toFixed(1) : null,
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};
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})
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.filter(r => r.games_played > 0)
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.sort((a, b) => {
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if (a.score_per_game === null) return 1;
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||
if (b.score_per_game === null) return -1;
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return b.score_per_game - a.score_per_game || b.games_played - a.games_played;
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})
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.slice(0, 30);
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res.json(rows);
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});
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app.get('/api/rooms', (_req, res) => {
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const list = [];
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for (const [, room] of rooms) {
|
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if (!room.isPublic || room.state !== 'WAITING') continue;
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const playerCount = room.seats.filter(Boolean).length + room.bots.filter(Boolean).length;
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list.push({
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id: room.id,
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||
playerCount,
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jokerMode: room.jokerMode,
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winScore: room.winScore,
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||
hostName: room.names[0] || '?',
|
||
});
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}
|
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res.json(list);
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||
});
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||
|
||
app.post('/api/admin/toggle-signups', requireAuth, (req, res) => {
|
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if (!isAdmin(req.user)) return res.status(403).json({ error: 'Forbidden' });
|
||
config.signupsOpen = !config.signupsOpen;
|
||
saveConfig();
|
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res.json({ signupsOpen: config.signupsOpen });
|
||
});
|
||
|
||
// ═══════════════════════════════════════════════════════════════
|
||
// SHELEM GAME ENGINE
|
||
// ═══════════════════════════════════════════════════════════════
|
||
|
||
const SUITS = ['C', 'D', 'H', 'S'];
|
||
const RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'];
|
||
// rank index for non-joker cards: 2→0, A→12
|
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const RANK_IDX = Object.fromEntries(RANKS.map((r, i) => [r, i]));
|
||
|
||
function makeDeck(jokerMode) {
|
||
const d = [];
|
||
for (const s of SUITS) for (const r of RANKS) d.push(`${s}-${r}`);
|
||
if (jokerMode) { d.push('JOKER-COLOR'); d.push('JOKER-BLACK'); }
|
||
return d;
|
||
}
|
||
|
||
function shuffle(arr) {
|
||
for (let i = arr.length - 1; i > 0; i--) {
|
||
const j = Math.floor(Math.random() * (i + 1));
|
||
[arr[i], arr[j]] = [arr[j], arr[i]];
|
||
}
|
||
return arr;
|
||
}
|
||
|
||
function suitOf(card) {
|
||
if (card === 'JOKER-COLOR' || card === 'JOKER-BLACK') return 'JOKER';
|
||
return card.split('-')[0];
|
||
}
|
||
function rankOf(card) { return card.split('-')[1]; }
|
||
|
||
function cardPoints(card) {
|
||
if (card === 'JOKER-COLOR') return 20;
|
||
if (card === 'JOKER-BLACK') return 15;
|
||
const r = rankOf(card);
|
||
if (r === 'A') return 10;
|
||
if (r === '10') return 10;
|
||
if (r === '5') return 5;
|
||
return 0;
|
||
}
|
||
|
||
function isJoker(card) { return card === 'JOKER-COLOR' || card === 'JOKER-BLACK'; }
|
||
|
||
function isTrump(card, trump) {
|
||
if (!trump) return false;
|
||
return isJoker(card) || suitOf(card) === trump;
|
||
}
|
||
|
||
// Higher = stronger trump. JOKER-COLOR=100, JOKER-BLACK=99, A=12..2=0
|
||
function trumpRank(card) {
|
||
if (card === 'JOKER-COLOR') return 100;
|
||
if (card === 'JOKER-BLACK') return 99;
|
||
return RANK_IDX[rankOf(card)];
|
||
}
|
||
|
||
// Suit display order: C D H S JOKER
|
||
const SUIT_ORD = { C: 0, D: 1, H: 2, S: 3, JOKER: 4 };
|
||
function sortCards(hand) {
|
||
return [...hand].sort((a, b) => {
|
||
const sa = SUIT_ORD[suitOf(a)], sb = SUIT_ORD[suitOf(b)];
|
||
if (sa !== sb) return sa - sb;
|
||
return RANK_IDX[rankOf(a)] - RANK_IDX[rankOf(b)];
|
||
});
|
||
}
|
||
|
||
function teamOf(seat) { return seat % 2; } // 0,2 → team 0 | 1,3 → team 1
|
||
|
||
function widowSize(room) { return room.jokerMode ? 6 : 4; }
|
||
function discardCount(room){ return widowSize(room); }
|
||
|
||
function trickWinner(trick, trump) {
|
||
const trumpPlayed = trick.filter(t => isTrump(t.card, trump));
|
||
if (trumpPlayed.length > 0) {
|
||
return trumpPlayed.reduce((best, t) =>
|
||
trumpRank(t.card) > trumpRank(best.card) ? t : best).player;
|
||
}
|
||
const ls = suitOf(trick[0].card);
|
||
const led = trick.filter(t => suitOf(t.card) === ls);
|
||
return led.reduce((best, t) =>
|
||
RANK_IDX[rankOf(t.card)] > RANK_IDX[rankOf(best.card)] ? t : best).player;
|
||
}
|
||
|
||
function legalCards(room, player) {
|
||
const hand = room.hands[player];
|
||
const trick = room.trick;
|
||
const trump = room.trump;
|
||
|
||
if (trick.length === 0) {
|
||
// First card of the hand sets trump — jokers not allowed as the opening lead
|
||
if (trump === null) return hand.filter(c => !isJoker(c));
|
||
return hand;
|
||
}
|
||
|
||
const ledCard = trick[0].card;
|
||
const ledTrump = isTrump(ledCard, trump);
|
||
|
||
if (ledTrump) {
|
||
// Trump led — must follow trump
|
||
const trumpCards = hand.filter(c => isTrump(c, trump));
|
||
return trumpCards.length > 0 ? trumpCards : hand;
|
||
}
|
||
|
||
// Non-trump led — must follow suit (jokers are NOT the led suit)
|
||
const ls = suitOf(ledCard);
|
||
const suitCards = hand.filter(c => suitOf(c) === ls);
|
||
return suitCards.length > 0 ? suitCards : hand;
|
||
}
|
||
|
||
function makeToken() {
|
||
return Math.random().toString(36).slice(2) + Math.random().toString(36).slice(2);
|
||
}
|
||
|
||
function newRoom(id) {
|
||
return {
|
||
id,
|
||
isPublic: false,
|
||
state: 'WAITING',
|
||
names: ['', '', '', ''],
|
||
seats: [null, null, null, null],
|
||
tokens: [null, null, null, null],
|
||
userIds: [null, null, null, null],
|
||
bots: [false, false, false, false],
|
||
hands: [[], [], [], []],
|
||
widow: [],
|
||
handNumber: 0,
|
||
dealer: 0,
|
||
// Bidding
|
||
bids: [null, null, null, null],
|
||
currentBidder: -1,
|
||
highBid: 0,
|
||
highBidder: -1,
|
||
consecutivePasses: 0,
|
||
// Widow / trump
|
||
declarer: -1,
|
||
discarded: [],
|
||
trump: null,
|
||
// Trick-play
|
||
trick: [],
|
||
trickLead: -1,
|
||
currentTurn: -1,
|
||
tricksPlayed: 0,
|
||
trickWins: [0, 0, 0, 0],
|
||
teamCardPoints: [0, 0],
|
||
lastTrick: null,
|
||
lastTrickWinner: -1,
|
||
handDeltas: null,
|
||
isShelemHand: false,
|
||
gameShelemsCount: 0,
|
||
// Accumulated game scores (per team)
|
||
scores: [0, 0],
|
||
gameWinner: null,
|
||
// Options
|
||
jokerMode: true,
|
||
winScore: 505,
|
||
spectators: new Set(),
|
||
trickTimer: null,
|
||
};
|
||
}
|
||
|
||
function publicInfo(room, seat) {
|
||
return {
|
||
id: room.id,
|
||
state: room.state,
|
||
names: room.names,
|
||
bots: room.bots,
|
||
hands: room.hands.map((h, i) => i === seat ? h : h.length),
|
||
// Widow: declarer sees full cards during WIDOW phase, others see count
|
||
widow: (seat === room.declarer && room.state === 'WIDOW')
|
||
? room.widow
|
||
: (room.state === 'WIDOW' ? room.widow.length : []),
|
||
widowSize: widowSize(room),
|
||
handNumber: room.handNumber,
|
||
dealer: room.dealer,
|
||
bids: room.bids,
|
||
currentBidder: room.currentBidder,
|
||
highBid: room.highBid,
|
||
highBidder: room.highBidder,
|
||
declarer: room.declarer,
|
||
trump: room.trump,
|
||
trick: room.trick,
|
||
trickLead: room.trickLead,
|
||
currentTurn: room.currentTurn,
|
||
tricksPlayed: room.tricksPlayed,
|
||
trickWins: room.trickWins,
|
||
teamCardPoints: room.teamCardPoints,
|
||
scores: room.scores,
|
||
handDeltas: room.handDeltas,
|
||
isShelemHand: room.isShelemHand,
|
||
lastTrick: room.lastTrick,
|
||
lastTrickWinner: room.lastTrickWinner,
|
||
gameWinner: room.gameWinner,
|
||
jokerMode: room.jokerMode,
|
||
winScore: room.winScore,
|
||
isPublic: room.isPublic,
|
||
spectatorCount: room.spectators.size,
|
||
};
|
||
}
|
||
|
||
function broadcastState(room, event = 'roomInfo') {
|
||
for (let i = 0; i < 4; i++) {
|
||
const sid = room.seats[i];
|
||
if (sid) io.to(sid).emit(event, publicInfo(room, i));
|
||
}
|
||
for (const sid of room.spectators) {
|
||
io.to(sid).emit(event, publicInfo(room, -1));
|
||
}
|
||
}
|
||
|
||
// ─── Deal ─────────────────────────────────────────────────────
|
||
function dealHand(room) {
|
||
const deck = shuffle(makeDeck(room.jokerMode));
|
||
const wSize = widowSize(room);
|
||
const hSize = (deck.length - wSize) / 4; // always 12
|
||
|
||
for (let i = 0; i < 4; i++) {
|
||
room.hands[i] = sortCards(deck.slice(i * hSize, (i + 1) * hSize));
|
||
}
|
||
room.widow = deck.slice(4 * hSize);
|
||
|
||
room.trick = []; room.lastTrick = null; room.lastTrickWinner = -1;
|
||
room.trump = null; room.tricksPlayed = 0;
|
||
room.trickWins = [0, 0, 0, 0]; room.teamCardPoints = [0, 0];
|
||
room.handDeltas = null; room.isShelemHand = false;
|
||
room.bids = [null, null, null, null];
|
||
room.consecutivePasses = 0; room.highBid = 0; room.highBidder = -1;
|
||
room.declarer = -1; room.discarded = [];
|
||
}
|
||
|
||
// ─── Bidding ──────────────────────────────────────────────────
|
||
function startBidding(room) {
|
||
room.state = 'BIDDING';
|
||
// Bidding starts at right of dealer (counter-clockwise first seat)
|
||
room.currentBidder = (room.dealer + 3) % 4;
|
||
broadcastState(room, 'roomInfo');
|
||
scheduleBotBid(room);
|
||
}
|
||
|
||
function onBid(room, player, amount) {
|
||
if (room.state !== 'BIDDING') return;
|
||
if (room.currentBidder !== player) return;
|
||
if (room.bids[player] === 'pass') return;
|
||
|
||
if (typeof amount === 'number') {
|
||
const minBid = room.jokerMode ? 105 : 85;
|
||
if (amount < minBid || amount % 5 !== 0 || amount <= room.highBid) return;
|
||
room.bids[player] = amount;
|
||
room.highBid = amount;
|
||
room.highBidder = player;
|
||
room.consecutivePasses = 0;
|
||
|
||
// If every other player has already passed, no one can outbid — end now
|
||
const canStillBid = room.bids.filter((b, i) => i !== player && b !== 'pass').length;
|
||
if (canStillBid === 0) {
|
||
room.declarer = room.highBidder;
|
||
startWidow(room);
|
||
return;
|
||
}
|
||
} else {
|
||
// pass
|
||
room.bids[player] = 'pass';
|
||
room.consecutivePasses++;
|
||
|
||
// All non-high-bidder players have now passed → no one can challenge
|
||
if (room.highBid > 0) {
|
||
const othersPassed = room.bids.every((b, i) => i === room.highBidder || b === 'pass');
|
||
if (othersPassed) {
|
||
room.declarer = room.highBidder;
|
||
startWidow(room);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
// All four passed → redeal with next dealer (counter-clockwise)
|
||
if (room.highBid === 0 && room.consecutivePasses >= 4) {
|
||
room.handNumber++;
|
||
room.dealer = (room.dealer + 1) % 4;
|
||
dealHand(room);
|
||
startBidding(room);
|
||
return;
|
||
}
|
||
|
||
// Three consecutive passes after a bid → bidding ends
|
||
if (room.highBid > 0 && room.consecutivePasses >= 3) {
|
||
room.declarer = room.highBidder;
|
||
startWidow(room);
|
||
return;
|
||
}
|
||
|
||
// Advance to next eligible bidder (anti-clockwise: right-first, skip passed)
|
||
let next = (player + 3) % 4;
|
||
let safety = 0;
|
||
while (room.bids[next] === 'pass' && safety++ < 4) next = (next + 3) % 4;
|
||
room.currentBidder = next;
|
||
broadcastState(room, 'roomInfo');
|
||
scheduleBotBid(room);
|
||
}
|
||
|
||
// ─── Widow ────────────────────────────────────────────────────
|
||
function startWidow(room) {
|
||
room.state = 'WIDOW';
|
||
// Give widow cards to declarer's hand (they see them all)
|
||
room.hands[room.declarer] = sortCards([...room.hands[room.declarer], ...room.widow]);
|
||
broadcastState(room, 'roomInfo');
|
||
if (room.bots[room.declarer]) setTimeout(() => botDiscard(room, room.declarer), 900);
|
||
}
|
||
|
||
function onDiscard(room, player, cards) {
|
||
if (room.state !== 'WIDOW') return;
|
||
if (room.declarer !== player) return;
|
||
const needed = discardCount(room);
|
||
if (!Array.isArray(cards) || cards.length !== needed) return;
|
||
const unique = [...new Set(cards)];
|
||
if (unique.length !== needed) return;
|
||
const hand = room.hands[player];
|
||
if (!unique.every(c => hand.includes(c))) return;
|
||
|
||
// Remove from hand
|
||
for (const c of unique) {
|
||
const idx = room.hands[player].indexOf(c);
|
||
room.hands[player].splice(idx, 1);
|
||
}
|
||
room.discarded = unique;
|
||
|
||
// Widow discard counts as first trick for declarer team: 5 pts + card points
|
||
const dTeam = teamOf(player);
|
||
room.teamCardPoints[dTeam] += 5;
|
||
for (const c of unique) room.teamCardPoints[dTeam] += cardPoints(c);
|
||
|
||
startPlaying(room);
|
||
}
|
||
|
||
// ─── Playing ──────────────────────────────────────────────────
|
||
function startPlaying(room) {
|
||
room.state = 'PLAYING';
|
||
room.trickLead = room.declarer;
|
||
room.currentTurn = room.declarer;
|
||
room.trick = [];
|
||
broadcastState(room, 'roomInfo');
|
||
scheduleBotPlay(room);
|
||
}
|
||
|
||
function onCardPlayed(room, player, card) {
|
||
// First card played by the declarer sets trump (jokers excluded by legalCards)
|
||
if (room.trump === null) room.trump = suitOf(card);
|
||
|
||
room.hands[player] = room.hands[player].filter(c => c !== card);
|
||
room.trick.push({ card, player });
|
||
|
||
if (room.trick.length < 4) {
|
||
room.currentTurn = (player + 3) % 4; // anti-clockwise: next player is to the right
|
||
broadcastState(room, 'cardPlayed');
|
||
scheduleBotPlay(room);
|
||
return;
|
||
}
|
||
|
||
// Trick complete
|
||
const winner = trickWinner(room.trick, room.trump);
|
||
const winnerTeam = teamOf(winner);
|
||
const trickPts = room.trick.reduce((s, t) => s + cardPoints(t.card), 0);
|
||
room.teamCardPoints[winnerTeam] += trickPts + 5; // 5 per trick won
|
||
room.trickWins[winner]++;
|
||
room.tricksPlayed++;
|
||
room.lastTrick = room.trick.slice();
|
||
room.lastTrickWinner = winner;
|
||
|
||
if (room.tricksPlayed === 12) {
|
||
broadcastState(room, 'trickWon');
|
||
if (room.trickTimer) clearTimeout(room.trickTimer);
|
||
room.trickTimer = setTimeout(() => finishHand(room), 1400);
|
||
} else {
|
||
broadcastState(room, 'trickWon');
|
||
if (room.trickTimer) clearTimeout(room.trickTimer);
|
||
room.trickTimer = setTimeout(() => {
|
||
room.trickLead = winner;
|
||
room.currentTurn = winner;
|
||
room.trick = [];
|
||
broadcastState(room, 'roomInfo');
|
||
scheduleBotPlay(room);
|
||
}, 1400);
|
||
}
|
||
}
|
||
|
||
// ─── Hand scoring ─────────────────────────────────────────────
|
||
function finishHand(room) {
|
||
const dTeam = teamOf(room.declarer);
|
||
const oTeam = 1 - dTeam;
|
||
|
||
const dPts = room.teamCardPoints[dTeam];
|
||
const oPts = room.teamCardPoints[oTeam];
|
||
|
||
// Declarer team won all 12 tricks + the widow trick = 13 total tricks
|
||
const dTricks = room.trickWins.reduce((s, w, i) => teamOf(i) === dTeam ? s + w : s, 0) + 1;
|
||
|
||
let dDelta = 0, oDelta = 0;
|
||
|
||
if (dTricks === 13) {
|
||
// Shelem — win every trick
|
||
dDelta = 250;
|
||
oDelta = 0;
|
||
room.isShelemHand = true;
|
||
room.gameShelemsCount++;
|
||
} else if (dPts >= room.highBid) {
|
||
// Made the bid — score exactly what was bid, not actual points earned
|
||
dDelta = room.highBid;
|
||
oDelta = oPts;
|
||
} else {
|
||
// Failed the bid
|
||
dDelta = dPts >= oPts ? -room.highBid : -2 * room.highBid;
|
||
oDelta = oPts;
|
||
}
|
||
|
||
room.handDeltas = [0, 0];
|
||
room.handDeltas[dTeam] = dDelta;
|
||
room.handDeltas[oTeam] = oDelta;
|
||
room.scores[0] += room.handDeltas[0];
|
||
room.scores[1] += room.handDeltas[1];
|
||
|
||
if (room.scores.some(s => s >= room.winScore)) {
|
||
finishGame(room);
|
||
return;
|
||
}
|
||
|
||
room.state = 'HAND_OVER';
|
||
broadcastState(room, 'handOver');
|
||
|
||
if (room.trickTimer) clearTimeout(room.trickTimer);
|
||
room.trickTimer = setTimeout(() => {
|
||
room.handNumber++;
|
||
room.dealer = (room.dealer + 1) % 4; // counter-clockwise rotation
|
||
dealHand(room);
|
||
startBidding(room);
|
||
}, 4500);
|
||
}
|
||
|
||
function finishGame(room) {
|
||
const maxScore = Math.max(...room.scores);
|
||
room.gameWinner = room.scores
|
||
.map((s, i) => ({ s, i }))
|
||
.filter(x => x.s === maxScore)
|
||
.map(x => x.i); // team indices
|
||
room.state = 'GAME_OVER';
|
||
broadcastState(room, 'gameOver');
|
||
|
||
if (room.bots.some(Boolean)) return;
|
||
|
||
const winnerTeams = new Set(room.gameWinner);
|
||
for (let seat = 0; seat < 4; seat++) {
|
||
const uid = room.userIds[seat];
|
||
if (!uid) continue;
|
||
const team = teamOf(seat);
|
||
addStats(uid, {
|
||
games_played: 1,
|
||
games_won: winnerTeams.has(team) ? 1 : 0,
|
||
shelemCount: room.gameShelemsCount,
|
||
total_score: room.scores[team],
|
||
});
|
||
}
|
||
}
|
||
|
||
// ─── Game init ────────────────────────────────────────────────
|
||
function tryStartGame(room) {
|
||
const filled = room.seats.map((s, i) => !!s || room.bots[i]);
|
||
if (!filled.every(Boolean)) return;
|
||
dealHand(room);
|
||
startBidding(room);
|
||
}
|
||
|
||
// ─── Bot: bidding ─────────────────────────────────────────────
|
||
function scheduleBotBid(room) {
|
||
if (room.state !== 'BIDDING') return;
|
||
const bot = room.currentBidder;
|
||
if (!room.bots[bot]) return;
|
||
setTimeout(() => {
|
||
if (room.state !== 'BIDDING' || room.currentBidder !== bot) return;
|
||
botBid(room, bot);
|
||
}, 600 + Math.random() * 500);
|
||
}
|
||
|
||
function botBid(room, bot) {
|
||
const hand = room.hands[bot];
|
||
let estimate = 0;
|
||
|
||
for (const card of hand) estimate += cardPoints(card);
|
||
|
||
// Estimate trick wins from strong cards
|
||
let tricks = 0;
|
||
for (const card of hand) {
|
||
if (card === 'JOKER-COLOR') tricks += 1;
|
||
else if (card === 'JOKER-BLACK') tricks += 0.95;
|
||
else if (rankOf(card) === 'A') tricks += 0.85;
|
||
else if (rankOf(card) === 'K') tricks += 0.4;
|
||
}
|
||
// Long-suit bonus (potential trump)
|
||
const sc = { C: 0, D: 0, H: 0, S: 0 };
|
||
for (const card of hand) { const s = suitOf(card); if (sc[s] !== undefined) sc[s]++; }
|
||
const longest = Math.max(...Object.values(sc));
|
||
if (longest >= 5) tricks += 1.5;
|
||
if (longest >= 6) tricks += 1;
|
||
|
||
estimate += Math.round(tricks) * 5;
|
||
let bidAmount = Math.round(estimate / 5) * 5;
|
||
if (Math.random() > 0.6) bidAmount += 5; // slight aggression
|
||
bidAmount = Math.round(bidAmount / 5) * 5;
|
||
|
||
const minBid = room.jokerMode ? 105 : 85;
|
||
if (bidAmount > room.highBid && bidAmount >= minBid) {
|
||
onBid(room, bot, bidAmount);
|
||
} else {
|
||
onBid(room, bot, 'pass');
|
||
}
|
||
}
|
||
|
||
// ─── Bot: discard ─────────────────────────────────────────────
|
||
function botDiscard(room, bot) {
|
||
const hand = [...room.hands[bot]];
|
||
|
||
// Score each card — lower = prefer to discard
|
||
const keepScore = (card) => {
|
||
if (card === 'JOKER-COLOR') return 200;
|
||
if (card === 'JOKER-BLACK') return 190;
|
||
const cp = cardPoints(card);
|
||
if (cp >= 10) return 100 + cp; // Aces and Tens: keep
|
||
if (cp === 5) return 60; // Fives: keep but lower priority
|
||
// Low cards: prefer to discard
|
||
return RANK_IDX[rankOf(card)];
|
||
};
|
||
|
||
const sorted = [...hand].sort((a, b) => keepScore(a) - keepScore(b));
|
||
const toDiscard = sorted.slice(0, discardCount(room));
|
||
onDiscard(room, bot, toDiscard);
|
||
}
|
||
|
||
// ─── Bot: play ────────────────────────────────────────────────
|
||
function scheduleBotPlay(room) {
|
||
if (room.state !== 'PLAYING') return;
|
||
const bot = room.currentTurn;
|
||
if (!room.bots[bot]) return;
|
||
const delay = 500 + Math.random() * 600;
|
||
setTimeout(() => {
|
||
if (room.state !== 'PLAYING' || room.currentTurn !== bot) return;
|
||
const card = botChooseCard(room, bot);
|
||
if (card) onCardPlayed(room, bot, card);
|
||
}, delay);
|
||
}
|
||
|
||
function botChooseCard(room, bot) {
|
||
const legal = legalCards(room, bot);
|
||
if (legal.length === 1) return legal[0];
|
||
const trick = room.trick;
|
||
const trump = room.trump;
|
||
const botTeam = teamOf(bot);
|
||
|
||
// Leading
|
||
if (trick.length === 0) {
|
||
const trumpCards = legal.filter(c => isTrump(c, trump));
|
||
if (trumpCards.length >= 3) {
|
||
// Lead highest trump to draw out opponents'
|
||
return trumpCards.sort((a, b) => trumpRank(b) - trumpRank(a))[0];
|
||
}
|
||
// Lead high card from longest suit
|
||
const nonJoker = legal.filter(c => !isJoker(c));
|
||
if (nonJoker.length > 0) {
|
||
return nonJoker.sort((a, b) => RANK_IDX[rankOf(b)] - RANK_IDX[rankOf(a)])[0];
|
||
}
|
||
return legal[0];
|
||
}
|
||
|
||
// Following
|
||
const curWinner = trickWinner(trick, trump);
|
||
const curWinnerTeam = teamOf(curWinner);
|
||
const trickPts = trick.reduce((s, t) => s + cardPoints(t.card), 0);
|
||
const partnerLeading = curWinnerTeam === botTeam;
|
||
|
||
if (partnerLeading) {
|
||
// Let partner win — play lowest card
|
||
return legal.sort((a, b) => {
|
||
const av = cardPoints(a) * 20 + trumpRank(a);
|
||
const bv = cardPoints(b) * 20 + trumpRank(b);
|
||
return av - bv;
|
||
})[0];
|
||
}
|
||
|
||
// Opponent leading — try to win
|
||
const winning = legal.filter(c => {
|
||
const hyp = [...trick, { card: c, player: bot }];
|
||
return trickWinner(hyp, trump) === bot;
|
||
});
|
||
|
||
if (winning.length > 0) {
|
||
// Win with cheapest winning card (preserve high trumps)
|
||
return winning.sort((a, b) => {
|
||
// Prefer non-joker wins to save jokers
|
||
const ai = isJoker(a) ? 2 : 1, bi = isJoker(b) ? 2 : 1;
|
||
if (ai !== bi) return ai - bi;
|
||
return trumpRank(a) - trumpRank(b);
|
||
})[0];
|
||
}
|
||
|
||
// Can't win — discard lowest value card
|
||
return legal.sort((a, b) => {
|
||
const av = cardPoints(a) * 20 + RANK_IDX[rankOf(a)];
|
||
const bv = cardPoints(b) * 20 + RANK_IDX[rankOf(b)];
|
||
return av - bv;
|
||
})[0];
|
||
}
|
||
|
||
// ═══════════════════════════════════════════════════════════════
|
||
// SOCKET.IO
|
||
// ═══════════════════════════════════════════════════════════════
|
||
|
||
const rooms = new Map();
|
||
const userSockets = new Map();
|
||
|
||
io.use((socket, next) => {
|
||
const token = socket.handshake.auth?.token;
|
||
if (token) {
|
||
try { socket.data.user = jwt.verify(token, JWT_SECRET); } catch { /* guest */ }
|
||
}
|
||
next();
|
||
});
|
||
|
||
io.on('connection', (socket) => {
|
||
const user = socket.data.user;
|
||
if (user) {
|
||
userSockets.set(user.id, socket.id);
|
||
// Notify authenticated user if they have an in-progress game (enables cross-device rejoin)
|
||
for (const [, room] of rooms) {
|
||
const seat = room.userIds.indexOf(user.id);
|
||
if (seat >= 0 && room.tokens[seat] !== null && room.state !== 'GAME_OVER') {
|
||
socket.emit('hasActiveGame', { roomId: room.id, seat, token: room.tokens[seat] });
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// ── Create room ────────────────────────────────────────────
|
||
socket.on('create', ({ name, jokerMode, winScore, isPublic } = {}) => {
|
||
if (!name?.trim()) return socket.emit('error', 'Name is required');
|
||
const id = Math.random().toString(36).slice(2, 8).toUpperCase();
|
||
const room = newRoom(id);
|
||
room.jokerMode = jokerMode !== false;
|
||
room.isPublic = isPublic === true;
|
||
const ws = [205, 505, 1005];
|
||
room.winScore = ws.includes(+winScore) ? +winScore : 505;
|
||
room.names[0] = name.trim().slice(0, 16);
|
||
room.userIds[0] = user?.id || null;
|
||
room.seats[0] = socket.id;
|
||
room.tokens[0] = makeToken();
|
||
rooms.set(id, room);
|
||
socket.join(id);
|
||
socket.emit('created', { roomId: id, seat: 0, token: room.tokens[0] });
|
||
socket.emit('roomInfo', publicInfo(room, 0));
|
||
});
|
||
|
||
// ── Join room ──────────────────────────────────────────────
|
||
socket.on('join', ({ name, roomId } = {}) => {
|
||
if (!name?.trim()) return socket.emit('joinError', 'Name is required');
|
||
const room = rooms.get((roomId || '').toUpperCase());
|
||
if (!room) return socket.emit('joinError', 'Room not found');
|
||
if (room.state !== 'WAITING') return socket.emit('joinError', 'Game already in progress');
|
||
|
||
// Prevent the same socket, user, or name from occupying more than one seat
|
||
const trimmedName = name.trim().toLowerCase();
|
||
for (let i = 0; i < 4; i++) {
|
||
if (room.seats[i] === socket.id) return socket.emit('joinError', 'You are already in this room');
|
||
if (user?.id && room.userIds[i] === user.id) return socket.emit('joinError', 'You are already in this room');
|
||
if (room.seats[i] && room.names[i].toLowerCase() === trimmedName)
|
||
return socket.emit('joinError', 'That name is already taken in this room');
|
||
}
|
||
|
||
// For public rooms assign a random open seat; private rooms take first open seat
|
||
const openSeats = [];
|
||
for (let i = 0; i < 4; i++) {
|
||
if (!room.seats[i] && !room.bots[i]) openSeats.push(i);
|
||
}
|
||
if (openSeats.length === 0) return socket.emit('joinError', 'Room is full');
|
||
const openSeat = room.isPublic
|
||
? openSeats[Math.floor(Math.random() * openSeats.length)]
|
||
: openSeats[0];
|
||
|
||
room.names[openSeat] = name.trim().slice(0, 16);
|
||
room.userIds[openSeat] = user?.id || null;
|
||
room.seats[openSeat] = socket.id;
|
||
room.tokens[openSeat] = makeToken();
|
||
socket.join(room.id);
|
||
socket.emit('joined', { roomId: room.id, seat: openSeat, token: room.tokens[openSeat] });
|
||
broadcastState(room, 'roomInfo');
|
||
|
||
if (room.seats.filter(Boolean).length + room.bots.filter(Boolean).length === 4) tryStartGame(room);
|
||
});
|
||
|
||
// ── Spectate ───────────────────────────────────────────────
|
||
socket.on('spectate', ({ roomId } = {}) => {
|
||
const room = rooms.get((roomId || '').toUpperCase());
|
||
if (!room) return socket.emit('spectateError', 'Room not found');
|
||
room.spectators.add(socket.id);
|
||
socket.join(room.id);
|
||
socket.emit('spectating', { roomId: room.id });
|
||
socket.emit('roomInfo', publicInfo(room, -1));
|
||
});
|
||
|
||
// ── Rejoin ─────────────────────────────────────────────────
|
||
socket.on('rejoin', ({ roomId, seat, token } = {}) => {
|
||
const room = rooms.get((roomId || '').toUpperCase());
|
||
if (!room) return socket.emit('rejoinError', 'not_found');
|
||
|
||
const tokenOk = room.tokens[seat] === token;
|
||
const userOk = user && room.userIds[seat] != null
|
||
&& room.userIds[seat] === user.id
|
||
&& room.tokens[seat] !== null; // null means player explicitly left
|
||
|
||
if (!tokenOk && !userOk) return socket.emit('rejoinError', 'bad_token');
|
||
|
||
// Re-issue token when only userId matched (e.g. different device)
|
||
if (!tokenOk) room.tokens[seat] = makeToken();
|
||
|
||
room.seats[seat] = socket.id;
|
||
socket.join(room.id);
|
||
socket.emit('rejoined', { roomId: room.id, seat, token: room.tokens[seat] });
|
||
socket.emit('roomInfo', publicInfo(room, seat));
|
||
broadcastState(room, 'roomInfo');
|
||
});
|
||
|
||
// ── Fill with bots ─────────────────────────────────────────
|
||
socket.on('fillBots', ({ roomId } = {}) => {
|
||
const room = rooms.get((roomId || '').toUpperCase());
|
||
if (!room || room.state !== 'WAITING') return;
|
||
if (!room.seats.includes(socket.id)) return;
|
||
const botNames = ['Ali', 'Mina', 'Reza', 'Sara'];
|
||
for (let i = 0; i < 4; i++) {
|
||
if (!room.seats[i] && !room.bots[i]) {
|
||
room.bots[i] = true;
|
||
room.names[i] = botNames[i];
|
||
}
|
||
}
|
||
broadcastState(room, 'roomInfo');
|
||
tryStartGame(room);
|
||
});
|
||
|
||
// ── Swap seats (creator only) ──────────────────────────────
|
||
socket.on('swapSeats', ({ roomId, seatA, seatB } = {}) => {
|
||
const room = rooms.get((roomId || '').toUpperCase());
|
||
if (!room || room.state !== 'WAITING') return;
|
||
const isCreator = room.seats[0] === socket.id ||
|
||
(user?.id && room.userIds[0] === user.id);
|
||
if (!isCreator) return;
|
||
if (seatA === seatB || ![0,1,2,3].includes(seatA) || ![0,1,2,3].includes(seatB)) return;
|
||
|
||
for (const key of ['names', 'seats', 'tokens', 'userIds', 'bots']) {
|
||
[room[key][seatA], room[key][seatB]] = [room[key][seatB], room[key][seatA]];
|
||
}
|
||
// Tell each affected human player their new seat and token
|
||
if (room.seats[seatA]) io.to(room.seats[seatA]).emit('seatChanged', { seat: seatA, token: room.tokens[seatA] });
|
||
if (room.seats[seatB]) io.to(room.seats[seatB]).emit('seatChanged', { seat: seatB, token: room.tokens[seatB] });
|
||
broadcastState(room, 'roomInfo');
|
||
});
|
||
|
||
// ── Force start (creator only, fills remaining seats with bots) ──
|
||
socket.on('forceStart', ({ roomId } = {}) => {
|
||
const room = rooms.get((roomId || '').toUpperCase());
|
||
if (!room || room.state !== 'WAITING') return;
|
||
const isCreator = room.seats[0] === socket.id ||
|
||
(user?.id && room.userIds[0] === user.id);
|
||
if (!isCreator) return;
|
||
const botNames = ['Ali', 'Mina', 'Reza', 'Sara'];
|
||
for (let i = 0; i < 4; i++) {
|
||
if (!room.seats[i] && !room.bots[i]) {
|
||
room.bots[i] = true;
|
||
room.names[i] = botNames[i];
|
||
}
|
||
}
|
||
dealHand(room);
|
||
startBidding(room);
|
||
});
|
||
|
||
// ── Bid ────────────────────────────────────────────────────
|
||
socket.on('bid', ({ roomId, seat, token, amount } = {}) => {
|
||
const room = rooms.get((roomId || '').toUpperCase());
|
||
if (!room) return;
|
||
if (room.tokens[seat] !== token) return;
|
||
onBid(room, seat, amount === 'pass' ? 'pass' : +amount);
|
||
});
|
||
|
||
// ── Discard widow cards ────────────────────────────────────
|
||
socket.on('discard', ({ roomId, seat, token, cards } = {}) => {
|
||
const room = rooms.get((roomId || '').toUpperCase());
|
||
if (!room) return;
|
||
if (room.tokens[seat] !== token) return;
|
||
onDiscard(room, seat, cards);
|
||
});
|
||
|
||
// ── Play card ──────────────────────────────────────────────
|
||
socket.on('play', ({ roomId, seat, token, card } = {}) => {
|
||
const room = rooms.get((roomId || '').toUpperCase());
|
||
if (!room) return;
|
||
if (room.state !== 'PLAYING') return;
|
||
if (room.tokens[seat] !== token) return;
|
||
if (room.currentTurn !== seat) return socket.emit('playError', 'Not your turn');
|
||
if (!legalCards(room, seat).includes(card)) return socket.emit('playError', 'Illegal card');
|
||
onCardPlayed(room, seat, card);
|
||
});
|
||
|
||
// ── Leave ──────────────────────────────────────────────────
|
||
socket.on('leave', ({ roomId, seat, token } = {}) => {
|
||
const room = rooms.get((roomId || '').toUpperCase());
|
||
if (!room) return;
|
||
if (room.tokens[seat] === token) {
|
||
room.seats[seat] = null;
|
||
room.tokens[seat] = null;
|
||
room.userIds[seat] = null; // prevent hasActiveGame from pulling them back in
|
||
}
|
||
socket.leave(room.id);
|
||
});
|
||
|
||
socket.on('disconnect', () => {
|
||
if (user) userSockets.delete(user.id);
|
||
});
|
||
});
|
||
|
||
// ─── Start ────────────────────────────────────────────────────
|
||
httpServer.listen(HTTP_PORT, () =>
|
||
console.log(`Shelem HTTP → http://localhost:${HTTP_PORT}`)
|
||
);
|
||
if (httpsServer) {
|
||
httpsServer.listen(HTTPS_PORT, () =>
|
||
console.log(`Shelem HTTPS → https://localhost:${HTTPS_PORT}`)
|
||
);
|
||
}
|